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Cruiser: Difference between revisions
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== COs with penalties for Fighters == | == COs with penalties for Fighters == |
Revision as of 19:02, 14 February 2018
Cruiser | |
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In-battle sprite | |
Basic info | |
Games | Advance Wars, Advance Wars 2, Dual Strike, Days of Ruin |
Production cost | 18,000AW, AW2, AWDS 16,000AW4 |
Movement range | 6 (Ship) |
Fuel | 99 |
Vision | 3AW, AW2, AWDS 5AW4 |
Primary weapon | |
Name | Missiles |
Range | 1 |
Ammo | 9 |
Effective against | Subs |
Weak against | NoneAW, AW2 ShipsAWDS, AW4 |
Secondary weapon | |
Name | Anti-Air Gun |
Range | 1 |
Ammo | N/A |
Effective against | Planes, Copters |
Weak against | None |
Cruiser units are direct combat ships. Their purpose is to attack air units and other ships, especially submarines. They can also carry up to two copter units. They have appeared in all instalments of the Advance Wars series so far.
Basic statistics
Advance Wars, Advance Wars 2, Advance Wars: Dual Strike
- Cost: 18000
- Movement: 6, Ships
- Fuel: 99
- Vision: 3
- Weapon 1: Missiles
- Range: 1
- Ammo: 9
- Targets: Ships (weak, Advance Wars: Dual Strike only), submarines (strong)
- Weapon 2: Anti-Air gun
- Range: 1
- Ammo: N/A
- Targets: Copters (strong), planes (strong)
Advance Wars: Dark Conflict/Days of Ruin
- Cost: 16000
- Movement: 6, Ship
- Fuel: 99
- Vision: 5
- Weapon 1: Anti-Ship Missiles
- Range: 1
- Ammo: 9
- Targets: Ships (weak), submarines (strong)
- Weapon 2: Anti-Air gun
- Range: 1
- Ammo: N/A
- Targets: Copters (strong), planes (strong)
COs with bonuses for Cruisers
- Max
- Attack power and movement boosts.
- Drake
- Attack power, defence and movement boosts.
- Greyfield
- Attack power and defence boosts.
COs with penalties for Fighters
- Grit
- Attack power penalty.
- Eagle
- Attack power penalty.
- Jess
- Attack power penalty.
- Sensei
- Attack power penalty.
Cruiser against other units
Please refer to the following damage charts: