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==Dialogue layout==
==Dialogue layout==
===Mission start===
===Introduction===
{|
| [[File:Olaf-smallAW1.png]]
| Orange Star forces? Here so soon? But, wait... something's not right here. Nell wouldn't leave Orange Star's capital city unguarded. Which means... A new commanding officer? Ha, ha, ha! Excellent! I've lost a few battles lately, but no more! An Orange Star Army without Nell is no match for me! Time to teach this raw recruit what war's all about!
|}
 
===CO selection===
{|
| [[File:Andy-smallAW1.png]]
| I'm Andy! Pleased to meet you, Player.
|}
 
===Day 1===
{|  
{|  
| [[File:Nell-smallAW1.png]]
| Player! Andy! Do you read me?
|-
| [[File:Andy-smallAW1.png]]
| [[File:Andy-smallAW1.png]]
| Nell? Is that you? Is this a transceiver?
| Nell? Is that you? Is this a transceiver?
Line 16: Line 31:
| [[File:Nell-smallAW1.png]]
| [[File:Nell-smallAW1.png]]
| You can use your CO Power when the Power Meter is full. The meter fills up gradually over the course of battle. Once it's full, you... well, I'll cover that when the time comes. Oh, I also have to tell you about the Terms of Victory. The Terms of Victory explain what you need to accomplish to fulfill a mission. Do you see Intel on the Map Menu? Select it and you'll see three new menu items: Terms, Status, and CO. If you select Terms, I'll explain what you must do to win on that map. You should also take a look at the other two items when you have the time. There's a lot of useful intel in there.
| You can use your CO Power when the Power Meter is full. The meter fills up gradually over the course of battle. Once it's full, you... well, I'll cover that when the time comes. Oh, I also have to tell you about the Terms of Victory. The Terms of Victory explain what you need to accomplish to fulfill a mission. Do you see Intel on the Map Menu? Select it and you'll see three new menu items: Terms, Status, and CO. If you select Terms, I'll explain what you must do to win on that map. You should also take a look at the other two items when you have the time. There's a lot of useful intel in there.
|-
| [[File:Nell-smallAW1.png]]
| OK, Andy. You list to Player and do your best! Good luck, Player! Take care of Andy!
|}
|}



Revision as of 03:27, 12 October 2023

Dialogue layout

Introduction

Orange Star forces? Here so soon? But, wait... something's not right here. Nell wouldn't leave Orange Star's capital city unguarded. Which means... A new commanding officer? Ha, ha, ha! Excellent! I've lost a few battles lately, but no more! An Orange Star Army without Nell is no match for me! Time to teach this raw recruit what war's all about!

CO selection

I'm Andy! Pleased to meet you, Player.

Day 1

Player! Andy! Do you read me?
Nell? Is that you? Is this a transceiver?
That's right, Andy. I'll be using it to contact you from here on out. As this is your first real command, I wanted to check up on you.
No worries here! This is going to be easy!
Oh, Andy! You're nothing if not enthusiastic. Let me give you a few words of advice. First, let's talk about your CO Power.
You can use your CO Power when the Power Meter is full. The meter fills up gradually over the course of battle. Once it's full, you... well, I'll cover that when the time comes. Oh, I also have to tell you about the Terms of Victory. The Terms of Victory explain what you need to accomplish to fulfill a mission. Do you see Intel on the Map Menu? Select it and you'll see three new menu items: Terms, Status, and CO. If you select Terms, I'll explain what you must do to win on that map. You should also take a look at the other two items when you have the time. There's a lot of useful intel in there.
OK, Andy. You list to Player and do your best! Good luck, Player! Take care of Andy!

Cargo test

Game Logo Developer Publisher System Release
Famicom Wars Intelligent Systems Nintendo Famicom 1988-08-12

Cargo tables

  • Games
    • code - String (ex: AW, AW2)
    • article - Page
    • link - Wikitext
    • display - Wikitext
    • logo - File
    • releaseDate - Date (first released)
    • type - String
    • graphics - String
    • series - String (ex: Advance Wars, Battalion Wars)
  • AWUnitSprites; three types of classic sprites: icon (as seen on map), full (seen in battle), miniature (seen on build menu)
    • unit - String
    • faction - String
    • map - File
    • mapDS - File (optional, if Dual Strike map sprite differs from previous games)
    • full - File
    • mini - File (optional)
  • AWDoRUnitSprites
    • unit - String
    • faction - String
    • map - File (diagonal-facing sprite, zoomed-in)
    • mapSmall - File (horizontal facing sprite, zoomed-out)
    • full - File
  • AWUnits
  • AWDoRUnits
  • AWCOs
  • AWDoRCOs
  • AWDamage
  • AWDoRDamage

Super Famicom Wars

Super Famicom Wars Maps
2 Player: Classic Maps
2 Player: New Maps
4 Player: Special Maps

Terrain

Terrain and Properties in Advance Wars
Terrain
Properties
Structures