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== Beginner/Training Mode ==
== Beginner/Training Mode ==
Following the series, Game Boy Wars 3 is the first game in the franchise that gives a proper tutorial mode before advancing to the Campaign Mode or Standard Mode. Each level teaches the player about the different mechanics, tips and tricks included in the game.  
Following the series, Game Boy Wars 3 is the first game in the franchise that gives a proper tutorial mode before advancing to the Campaign Mode or Standard Mode. Each level teaches you about the different mechanics, tips and tricks included in the game.  


The mode is rather short and an achievement is earned for finishing the last lesson.
The mode is rather short and you get an achievement for finishing the last lesson.


== Campaign Mode ==
== Campaign Mode ==
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Any surviving units from previous maps can be redeployed through any producing building, allowing them to join the current battle. This can be done by going to the Unit List (first choice on the menu), selecting a unit marked in the lower-right corner with a Kanji and selecting the first choice (Arrangement), and finally choosing the property where it shall be deployed from.
Any surviving units from previous maps can be redeployed through any producing building, allowing them to join the current battle. This can be done by going to the Unit List (first choice on the menu), selecting a unit marked in the lower-right corner with a Kanji and selecting the first choice (Arrangement), and finally choosing the property where it shall be deployed from.


The property used for Arrangement is unable to do any more for the remainder of the turn, which means that the player can only Arrange as many units as there are available properties (Near the Main Base).
The property used for Arrangement is unable to do any more for the remainder of the turn, which means that you can only Arrange as many units as there are available properties (Near the Main Base).


Arranged units have the advantage of retaining experience amounts from previous battles, while also having their HP, Ammo, and Fuel restored whenever a map is cleared.
Arranged units have the advantage of retaining experience amounts from previous battles, while also having their HP, Ammo, and Fuel restored whenever a map is cleared.


However, there is a limit to only 50 Units in the whole Campaign; If more units are to be created, previous units must be deleted before they are deployed in the Unit Screen.
However, you are limited to having only 50 Units in the whole Campaign, for which if you wish to create more units, you will have to delete previous units created before they are deployed in the Unit Screen.


=== Unit Ranking ===
=== Unit Ranking ===
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* Every unit starts at Rank D when created.  
* Every unit starts at Rank D when created.  
* Each unit HP damaged gives 3 EXP, each unit HP lost (by a friendly unit) gives 1 EXP.  
* Each unit HP damaged gives you 3 EXP, each unit HP lost (by your unit) gives 1 EXP.  
* Each movement space for a transport unit (with loaded unit) gives 1 EXP.  
* Each movement space for a transport unit (with loaded unit) gives 1 EXP.  
* Each property capture (even if under progress and not captured) gives 1 EXP.
* Each property capture (even if under progress and not captured) gives 1 EXP.
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Most of the time, a unit that is Promoted is better, though promotion may require a change in strategy due to key changes in the unit, which at times may make the base form more desirable. For example, the submarine has better range in its base form.
Most of the time, a unit that is Promoted is better, though promotion may require a change in strategy due to key changes in the unit, which at times may make the base form more desirable. For example, the submarine has better range in its base form.


By promoting a unit, the experience amount of the unit will reset, resulting in the unit returning to D Rank.
By promoting a unit, you will also reset the experience amount of the unit, resulting in the unit returning to D Rank.


This only works in the Campaign, as it is the only mode which allows us to use the Arrangement system, i.e; the only way to promote a unit.
This only works in the Campaign, as it is the only mode which allows us to use the Arrangement system, i.e; the only way to promote a unit.
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* Turns taken to beat a map
* Turns taken to beat a map


There are a total of 5 endings. An achievement is received if all 45 maps are completed in 54 battles or less.
There are a total of 5 endings. An achievement is received if you beat all 45 maps in 54 battles or less.


===White Moon A.I.===
===White Moon A.I.===
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