Crack Squad

Crack Squad is the second Co-Op map in Battalion Wars 2. It is a retelling of the mission Herman's Heroes.

Player 1 (Western Frontier)
Starting:
 * Grunt (4)
 * Bazooka (5)

Radar Array POW Camp:
 * Grunt (2)
 * Flame (4)

Fuel Refinery POW Camp:
 * Light Tank

Munitions Dump POW Camp:
 * Grunt (2)
 * Bazooka (2)

Player 2 (Solar Empire)
Starting:
 * Grunt (4)
 * Assault (5)

Radar Array POW Camp:
 * Grunt (2)
 * Anti-Air (4)

Fuel Refinery POW Camp:
 * Light Tank

Munitions Dump POW Camp:
 * Grunt (2)
 * Anti-Air (2)

Enemy (Xylvania)
Starting area path:
 * Grunt (4)
 * Acid Gas (2)

Starting area reinforcements (approach as you move through the starting area path enemies):
 * Grunt (4)
 * Recon

Radar Array outside defenses:
 * Grunt (1)
 * Assault (2)
 * Light Tank (2)
 * MG Tower - within the fort but easily targeted from outside

Radar Array inner defenses:
 * Acid Gas (4)

Gunships:
 * Gunship (2) - see below for Gunship AI

Fuel Refinery east defense:
 * Grunt (3)
 * Acid Gas (4)

Fuel Refinery other defenses:
 * Bazooka (3) - south end
 * Recon - north end, eventually approaches as the Fuel Refinery's defenses are attacked

Munitions Dump path:
 * Bazooka (2)
 * Acid Gas (3)
 * Recon (2) - come from the hill, approach when the Light Tank POWs are freed

Munitions Dump defenses:
 * Grunt (4)
 * Assault (2)
 * Light Tank (3) - all approach when really close to the Munitions Dump entrances
 * Recon - approaches when close to the Munitions Dump entrances
 * MG Tower (3)

Helipad outside defenses:
 * Bazooka (3)
 * Acid Gas (2) - reinforce when Bazookas are attacked
 * Light Tank - reinforce when Bazookas are attacked
 * MG Tower (2)

Helipad inside defenses:
 * Grunt (2)
 * Assault (1)

Total:
 * Grunt - 18
 * Bazooka - 8
 * Acid Gas - 15
 * Assault - 5
 * Light Tank - 6
 * Recon - 5
 * Gunship - 2*
 * MG Tower - 6

Gunship AI
The 2 Gunships in the level have a noteworthy AI, as they will do different things depending on what is currently going on in the mission.

By default, they will guard the Fuel Refinery.

If the Radar Array is appoached, the Gunships will attack the players. However, if the Radar Array is destroyed, the Gunships will stop attacking and just guard the Array instead.

The Gunships will infinitely respawn near the Munitions Dump and guard the Fuel Refinery until the Fuel Refinery is destroyed.

As soon as all 3 objectives are destroyed, the Gunships will respawn once, check the Fuel Refinery area, and then guard the Helipad area.