Cruiser

Cruiser units are direct combat ships. Their purpose is to attack air units and other ships, especially submarines. They can also carry up to two copter units.

Advance Wars, Advance Wars 2, Advance Wars: Dual Strike

 * Cost: 18000
 * Movement: 6, Ships
 * Fuel: 99
 * Vision: 3
 * Weapon 1: Missiles
 * Range: 1
 * Ammo: 9
 * Targets: Ships (weak, Advance Wars: Dual Strike only), submarines (strong)
 * Weapon 2: Anti-Air gun
 * Range: 1
 * Ammo: N/A
 * Targets: Copters (strong), planes (strong)

Advance Wars: Dark Conflict/Days of Ruin

 * Cost: 16000
 * Movement: 6, Ship
 * Fuel: 99
 * Vision: 5
 * Weapon 1: Anti-Ship Missiles
 * Range: 1
 * Ammo: 9
 * Targets: Ships (weak), submarines (strong)
 * Weapon 2: Anti-Air gun
 * Range: 1
 * Ammo: N/A
 * Targets: Copters (strong), planes (strong)

COs with bonuses for Cruisers

 * Max
 * Attack power and movement boosts.


 * Drake
 * Attack power, defence and movement boosts.


 * Greyfield
 * Attack power and defence boosts.

COs with penalties for Fighters

 * Grit
 * Attack power penalty.


 * Eagle
 * Attack power penalty.


 * Jess
 * Attack power penalty.


 * Sensei
 * Attack power penalty.

Cruiser against other units
Please refer to the following damage charts:
 * AW1 Damage Chart
 * AW2 Damage Chart
 * AWDS Damage Chart
 * AWDoR Damage Chart