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Missiles
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Missiles | |
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In-battle sprite | |
Basic info | |
Games | Advance Wars, Advance Wars 2, Dual Strike, Days of Ruin |
Production cost | 12,000 |
Movement range | 4 (Tire)AW, AW2, AWDS 5 (Tire A)AW4 |
Fuel | 50 |
Vision | 5 |
Primary weapon | |
Name | Anti-Air Missiles |
Range | 3-5AW, AW2, AWDS 3-6AW4 |
Ammo | 6AW, AW2, AWDS 5AW4 |
Effective against | Planes, Copters |
Weak against | None |
Secondary weapon | |
Name | None |
Range | N/A |
Ammo | N/A |
Effective against | N/A |
Weak against | N/A |
Missiles units are indirect combat ground vehicles. They are used for attacking air units. They are found throughout the Advance Wars series.
Basic statistics
Advance Wars, Advance Wars 2, Advance Wars: Dual Strike
- Cost: 12000
- Movement: 4, Tire
- Fuel: 50
- Vision: 5
- Weapon 1: Missiles
- Ammo: 6
- Range: 3-5
- Targets: Copters (strong), planes (strong)
- Weapon 2: None
Advance Wars: Dark Conflict/Days of Ruin
- Cost: 12000
- Movement: 5, Tire A
- Fuel: 50
- Vision: 5
- Weapon 1: Anti-Air Missiles
- Ammo: 5
- Range: 3-6
- Targets: Copters (strong), air (strong)
- Weapon 2: None
COs with bonuses for Missiles
- Grit
- Attack power and range boosts.
- Jess
- Attack power and movement boosts.
- Jake
- Range and movement boosts.
- Isabella
- Range boost, along with her other abilities.
- Lin
- Firepower, defence and vision boosts.
- Gage
- Firepower, defence and range boosts.
COs with penalties for Missiles
- Max
- Range loss, attack power loss in Advance Wars 1 and 2.
Missiles against other units
Please refer to the following damage charts: