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Missiles

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Missiles
Orange StarBlue MoonGreen EarthYellow CometBlack Hole
Orange Star in-game model (AW1+2:RBC)
Blue Moon in-game model (AW1+2:RBC)
Green Earth in-game model (AW1+2:RBC)
Gold Comet in-game model (AW1+2:RBC)
Black Hole in-game model (AW1+2:RBC)
Basic info
Games Advance Wars,
Advance Wars 2,
Dual Strike,
Days of Ruin
Production cost 12,000
Movement range 4 (Tire)AW, AW2, AWDS
5 (Tire A)AW4
Fuel 50
Vision 5
Primary weapon
Name Anti-Air Missiles
Range 3-5AW, AW2, AWDS
3-6AW4
Ammo 6AW, AW2, AWDS
5AW4
Effective against Planes, Copters
Weak against None
Secondary weapon
Name None
Range N/A
Ammo N/A
Effective against N/A
Weak against N/A

Missiles units are indirect combat ground vehicles. They are used for attacking air units. They are standard units throughout the Advance Wars series.

Basic statistics

Advance Wars, Advance Wars 2, Dual Strike

  • Cost: 12000
  • Movement: 4, Tire
  • Fuel: 50
  • Vision: 5
  • Weapon 1: Missiles
  • Ammo: 6
  • Range: 3-5
  • Targets: Copters (strong), planes (strong)
  • Weapon 2: None

Advance Wars: Dark Conflict/Days of Ruin

  • Cost: 12000
  • Movement: 5, Tire A
  • Fuel: 50
  • Vision: 5
  • Weapon 1: Anti-Air Missiles
  • Ammo: 5
  • Range: 3-6
  • Targets: Copters (strong), air (strong)
  • Weapon 2: None

CO effects

COs with bonuses for Missiles

Grit
Attack power and range boosts.
Jess
Attack power and movement boosts.
Jake
Range and movement boosts.
Isabella
Range boost, along with her other abilities.
Lin
Firepower, defence and vision boosts.
Gage
Firepower, defence and range boosts.

COs with penalties for Missiles

Max
Range loss, attack power loss in Advance Wars 1 and 2.

Missiles against other units

Please refer to the following damage charts:

AW1 Damage Chart
AW2 Damage Chart
AWDS Damage Chart
AWDoR Damage Chart

Gallery

Advance Wars (classic)

Advance Wars: Days of Ruin

Units of Advance Wars
Infantry
Vehicles
Aircraft
Ships
Miscellaneous