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Tundran Territories

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Revision as of 19:02, 14 February 2018 by Prod (talk | contribs) (Text replacement - "{{defense}}" to "defence")
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The Tundran Territories form a nation from the Battalion Wars series. Each nation in the series corresponds to a real-life country; in this case, Russia.


History

Thirty years before the events of the first Battalion Wars game, Tsar Gorgi, leader of the Tundran Territories, was fooled into believing that the neighboring Western Frontier had secretly developed a super-weapon. Armed with this faulty intel, Gorgi launched a pre-emptive strike against the nation. The Frontier's General Herman was able to thwart the invasion, and drove Gorgi's forces back into Tundran lands. The two nations have remained suspicious of each other for decades.


In Battalion Wars

From that point on, the Demilitarized Zone on the Frontier-Tundran border had been the site of an uneasy ceasefire between the two nations. Both countries had stationed their armies along the zone, ready to retaliate in the event of another pre-emptive attack.

However, General Herman has been growing anxious lately, unsatisfied with the lack of combat that has left the Frontier troops out of shape. During a routine combat exercise, the Frontier forces stumble across a unit of Tundra's armored division under Tsar Gorgi's command. After 30 years of peace, the two nations were at war again!

After capturing Tundra's Castle Potempkin and destroying the Iron Eight, Tundra's elite tank division, the Frontier forces begin an assault on the final Tundran stronghold. As the battle was raging, an Xylvanian Bomber squadron under Countess Ingrid's command began to bomb both warring armies. Weakened after the Xylvanian surprise attack, the Frontier and Tundran forces called a new truce, forming the Alliance of Nations in a bid to put an end to the Xylvanian threat.

The first objective of the newly-formed alliance was to weaken the Xylvanian forces in the Dune Sea. Nerocite, the essential mineral needed to power the Xylvanian war machine, was only available in this blistering desert. Cutting the Xylvanian forces off from the Nerocite facilities would force their offensive to grind to a halt.

After securing the Dune Sea, the Alliance of Nations traveled south to the Coral Atolls island chain to aid the Solar Empire against the Xylvanian invasion force. Once the Xylvanians are forced to retreat from the islands, the Solar Empire becomes the third country to join the Alliance.

Though the war was drawing to a end, Xylvania was far from defeated. In her desperation, Countess Ingrid steals the Sword of Honor from Kaiser Vlad, and travels to the Crater of the Sun to awaken the Iron Legion, a fearsome army that almost conquered the world centuries ago.

The Frontier forces make their way to the Crater of the Sun, cutting a swathe through both Xylvanian and Legion forces. Liberated Solar Fighters target the Legion's Gunships, eliminating airborne threats to the Frontier forces. The Allies soon find reach the Cenotaph, the source of the Legion's strength and regenerative powers, and destroy it. Solar Empress Lei-Qo travels to the Cenotaph's ruins to put an end to the possessed Countess Ingrid.

In the final battle of the war, the Frontier-Tundran alliance arrives at the Vladstag to lay siege to Kaiser Vlad's ancestral homeland. After fighting through three layers of defences and destroying two of Vlad's prized Battlestations, the Alliance of Nations is finally able to capture the massive building. Marshal Nova takes Kommandant Ubel into custody, and imprisons him in a Tundran gulag. However, Kaiser Vlad is able to escape by helicopter.

In Battalion Wars 2

In the second Battalion Wars game, the Tundran Territories are first seen in Flashback II, where the player assumes control of the Western Frontier forces in order to repel the Tundra's pre-emptive strike 30 years ago.

Tundra makes its next appearance in Campaign 3, where Marshal Nova fights to expel Xylvanian invaders from his homeland. Kaiser Vlad had ordered his troops to secretly begin excavation operations in the North Tundra wastes, hoping to find the Solar Empire's ancient doomsday device, the Staff of Qa-Len, while the other nations were distracted.

When Marshal Nova realizes that Xylvanian forces have invaded, he mobilizes his troops immediately. Expecting this, Kommandant Ubel sets explosives all around Gorgisburg, where the late Tsar Gorgi's body lies in state. Nova must reclaim a handful of facilities from Ubel before meeting up with Frontier forces for the final push to save his father's mausoleum.

In the Tundran campaign's second mission, Marshal Nova deploys a few naval units including the TTS Potemkin, Tundra's all-conquering Dreadnought, to assault Kaiser Vlad's navy stationed near the Novagrad Caves. After clearing the sea-based foes, the player receives ground reinforcements to destroy the Anti-Air Towers keeping watch on the skies. This lets Nova authorize the deployment of the Munitions Experts, which quickly wire Vlad's other Dreadnoughts with explosives.

The third mission features Kommandant Ubel charged with defending Kaiser Vlad's Ice Station X, a seismic detection platform used to search for the Staff of Qa-Len. After destroying Ubel's Anti-Air Towers, Marshal Nova authorizes Bomber support to crush the enormous installation.

The fourth and final mission begins with Tundran forces defending their Radar Array from a group of Xylvanian tanks. Marshal Nova sends a wing of Gunships as reinforcements shortly after. The Tundran forces must fight their way to the north, liberating Frontier and Solar POWs along the way. The Alliance of Nations is reformed! Near Tundra's far-northern border, Kaiser Vlad has constructed a monstrous machine that he calls the Mining Spider, which is drilling down into the glacier to retrieve the Staff of Qa-Len. After destroying the three generators powering the machine's shield, the Alliance attacks for all it's worth. Tundra's Battlestation is the only thing strong enough to damage it, so the other units assault the Xylvanian forces in the meantime. Upon their victory, Vlad and Ubel are forced to descend into the chasm below, where they are blocked from exiting by fallen rocks and debris.

Trivia

  • Tundra's national color is red, an allusion to Communist Russia. "Red" was a term used to describe Communists.
  • The turnip has great importance in Tundran society. For example, the value of a Tundran Battleship is equivalent to 30,000 turnips.
  • Most of Tundra's units are able to be quickly and easily converted from military machines to farm equipment. The Heavy Tank, for example, uses the same framework as a tractor.


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