Welcome to Wars Wiki!
Welcome, new users! For help on where to start, look at our getting started page and our manual of style. Need more help? Ask a staff member!

Crack Squad

From Wars Wiki
Jump to navigationJump to search
Crack Squad
BW2 MP Coop Crack Squad.jpg
Western Frontier VS Xylvania
Allied Forces
Player Faction Western Frontier
Allies Solar Empire
Enemy Forces
Primary Xylvania
Secondary None
Other Intel
Location Coconut Island, Coral Atolls
Result

Crack Squad is the second co-op map in Battalion Wars 2. It is a retelling of the mission Herman's Heroes.

Intel[edit | edit source]

Objectives
BW Gold Star Sprite.png Disable the Radar Array
BW Gold Star Sprite.png Ignite the Fuel Refinery
BW Gold Star Sprite.png Detonate the Munitions Dump
BW Gold Star Sprite.png Advance to the Extraction Point
BW Silver Star Sprite.png Liberate the Fuel Refinery POWs
BW Silver Star Sprite.png Free the Munitions Dump POWs
BW Silver Star Sprite.png Rescue the Radar Array POWs
  • A Gold Star indicates an objective that must be completed to clear the level.
  • A Silver Star indicates an objective that is not required to clear the level.

Units[edit | edit source]

Player 1 (Western Frontier)[edit | edit source]

Starting:

  • Grunt (4)
  • Bazooka (5)

Radar Array POW Camp:

  • Grunt (2)
  • Flame (4)

Fuel Refinery POW Camp:

  • Light Tank

Munitions Dump POW Camp:

  • Grunt (2)
  • Bazooka (2)

Player 2 (Solar Empire)[edit | edit source]

Starting:

  • Grunt (4)
  • Assault (5)

Radar Array POW Camp:

  • Grunt (2)
  • Anti-Air (4)

Fuel Refinery POW Camp:

  • Light Tank

Munitions Dump POW Camp:

  • Grunt (2)
  • Anti-Air (2)

Enemy (Xylvania)[edit | edit source]

Starting area path:

  • Grunt (4)
  • Acid Gas (2)

Starting area reinforcements (approach as you move through the starting area path enemies):

  • Grunt (4)
  • Recon

Radar Array outside defenses:

  • Grunt (1)
  • Assault (2)
  • Light Tank (2)
  • MG Tower - within the fort but easily targeted from outside

Radar Array inner defenses:

  • Acid Gas (4)

Gunships:

  • Gunship (2) - see below for Gunship AI

Fuel Refinery east defense:

  • Grunt (3)
  • Acid Gas (4)

Fuel Refinery other defenses:

  • Bazooka (3) - south end
  • Recon - north end, eventually approaches as the Fuel Refinery's defenses are attacked

Munitions Dump path:

  • Bazooka (2)
  • Acid Gas (3)
  • Recon (2) - come from the hill, approach when the Light Tank POWs are freed

Munitions Dump defenses:

  • Grunt (4)
  • Assault (2)
  • Light Tank (3) - all approach when really close to the Munitions Dump entrances
  • Recon - approaches when close to the Munitions Dump entrances
  • MG Tower (3)

Helipad outside defenses:

  • Bazooka (3)
  • Acid Gas (2) - reinforce when Bazookas are attacked
  • Light Tank - reinforce when Bazookas are attacked
  • MG Tower (2)

Helipad inside defenses:

  • Grunt (2)
  • Assault (1)

Total:

  • Grunt - 18
  • Bazooka - 8
  • Acid Gas - 15
  • Assault - 5
  • Light Tank - 6
  • Recon - 5
  • Gunship - 2*
  • MG Tower - 6

Gunship AI[edit | edit source]

The 2 Gunships in the level have a noteworthy AI, as they will do different things depending on what is currently going on in the mission.

By default, they will guard the Fuel Refinery.

If the Radar Array is approached, the Gunships will attack the players. However, if the Radar Array is destroyed, the Gunships will stop attacking and just guard the Array instead.

The Gunships will infinitely respawn near the Munitions Dump and guard the Fuel Refinery until the Fuel Refinery is destroyed.

As soon as all 3 objectives are destroyed, the Gunships will re-spawn once, check the Fuel Refinery area, and then guard the Helipad area.