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Repel the Enemy

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Repel the Enemy
Solar Empire VS Anglo Isles
Allied Forces
Player Faction Solar Empire
Allies Western Frontier
Enemy Forces
Primary Anglo Isles
Secondary None
Other Intel
Location The islands of the Coral Atolls
Result Anglo beach defenses destroyed, Solars capture Anglo-held Airbase

Repel the Enemy is the fifth level in the Battalion Wars 2 campaign.

Intel

Use the Imperial Battleship to blow apart the two RPG Towers on the eastern island, then sail ahead to the next island and destroy three more. Shoot down the Anglo Bomber to the left with the Frigates, and destroy another two RPG Towers on the next eastern island. Shoot two more Bombers out of the sky, and destroy all the enemy's island defences on the coast. When the beach is clear, the Frontier Naval Transports will land. Clear out the shoreline of Anglo forces as the Frontier Grunts advance to the Helipad. Blow up the two Light Tanks on the beach, shoot out the MG Towers, and take out any more Bombers with Frigate-fire. Destroy the Artillery and the three Anti-Air Towers to complete the first part of the mission. When the Imperial reinforcements arrive, the player automatically switches to a Light Tank.

Proceed to the nearby fortress, and take out the Anglo Light Tank and MG Towers. Order the Imperial infantry into Wait Mode, and drive ahead to shell the enemy Flame Vets into oblivion. Climb the hill, and send the infantry to eliminate the advancing Bazooka Vets. Continue up the hill, and order the Bazooka Vets to destroy the Light Tank at the final gate. Use the Anti-Air Vehicle to shoot down the enemy Bomber, and send a group of infantry to capture the Airbase flag. Hold the Light Tank AA Vehicle, and other infantry back to deal with the Anglo threat. Blow the incoming Air Transport out of the sky, or the Anglos will receive Light Tank and Bazooka Vet reinforcements. Capture the Airbase flag to complete the mission.

Objectives
Destroy the Beach Defenses (4)
Safeguard Admiral A-Qira's Battleship
Escort General Herman's Naval Transports (2)
Protect the Frontier Grunts (12)
Destroy the Anti-Air Towers (3)
Capture the Airbase
Destroy the Island Defenses (8)
Destroy the Coastline Defenses (8)
  • A Gold Star indicates an objective that must be completed to clear the level.
  • A Silver Star indicates an objective that is not required to clear the level.

Units

Player(Solar Empire) Starting(Can't use after heavy anti-air towers destroyed

  • 1 Battleship(Mission critical)(Starting unit
  • 2 Frigates

2nd group

  • 5 Rifle Grunts
  • 5 Bazooka Vets
  • 1 Anti-Air Vehicle
  • 1 Light Tank(Starting unit)

Ally NPC(Western Frontier)

  • 2 Naval Transports-Each carrying 6 Rifle Grunts

Won't follow after Helipad captured Infantry support

  • 1 Air Transport carrying 5 Rifle Grunts

Enemy(Anglo Isles) Island defenses

  • 1 Artillery
  • 1 Bomber
  • 6 RPG Towers

Beach defenses

  • 2 Artillery
  • 2 RPG Towers

Beach reinforcements

  • 2 Light Tanks

Route to Helipad

  • 1 Artillery
  • 6 MG Towers

Helipad defenses

  • 2 Bombers
  • 3 Heavy Anti-Air Towers

Route to Airbase

  • 5 Flame Vets(Doesn't count for power)
  • 1 Light Tank
  • 4 MG Towers

Airbase defenses

  • 6 Rifle Grunts
  • 4 Bazooka Vets
  • 2 Bombers

Airbase reinforcements

  • 2 Air Transport
  • 3 Rifle Grunts
  • 2 Flame Vets
  • 1 Light Tank

Total units

  • 9 Rifle Grunts
  • 4 Bazooka Vets
  • 8 Flame Vets
  • 3 Light Tanks
  • 4 Artillery
  • 7 Bombersm
  • 10 MG Towers
  • 6 RPG Towers
  • 3 Heavy Anti-Air Towers
Mission 4: Showdown at Big Honshu Battalion Wars 2 Campaign Mission 6: Line in the Sand