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Drake: Difference between revisions

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===In Advance Wars===
===In Advance Wars===


*'''Day-to-Day (D2D)''': Drake's naval units have +1 movement range and +2 [[terrain stars]]. His air units only deal 80% damage.
*'''Day-to-Day (D2D)''': Drake's naval units have +1 movement range and +2 [[terrain stars]]. His air units only deal 80% damage. Drake has clear weather movement costs in [[rain]] and raises the chance of rain by +7% in random weather.
*'''CO Meter''': 40,000G.
*'''CO Meter''': 40,000G.
*'''[[CO Power]]''': ''Tsunami'' — Deals 1 HP damage to all enemy units (with a min of 0.1 HP remaining). Drake's universal stats become 110% damage dealt and 90% damage received, which translates to 88% ''(80% x 110%)'' damage dealt with air units.
*'''[[CO Power]]''': ''Tsunami'' — Deals 1 HP damage to all enemy units (with a min of 0.1 HP remaining). Drake's universal stats become 110% damage dealt and 90% damage received, which translates to 88% ''(80% x 110%)'' damage dealt with air units.


===In Advance Wars 2: Black Hole Rising===
===In Advance Wars 2: Black Hole Rising===
'''Day-to-day''': Drake's naval units have 10% stronger defences and +1 movement range, but his air units are 30% weaker in attack. Drake's vehicles get no penalty to movement in [[rain]]. When the "random weather" option is on, Drake makes it more likely to rain.
*'''Day-to-Day (D2D)''': Drake's naval units have +1 movement range and 110% defense. His air units have 70% firepower, however. Drake has clear weather movement costs in [[rain]] and raises the chance of rain by +7% in random weather.
 
*'''CO Meter''': {{COPower|4|3}}
'''CO Power''': ''Tsunami'': Every single enemy unit gets -1HP (without being destroyed) and also their current fuel halved. Drake's naval units get 120% defence, everything else 110% defence.
*'''CO Power''': ''Tsunami'': — Deals 1 HP damage to all enemy units (with a min of 0.1 HP remaining) and halves their fuel. (The fuel drain can break the AI on large maps.) (Standard +10% defense.)
 
*'''Super CO Power''': ''Typhoon'' — Deals 2 HP damage to all enemy units (with a min of 0.1 HP remaining) and halves their fuel. (The fuel drain can break the AI on large maps.) In addition, the weather is changed to [[rain]] for 1 day. (Standard +10% defense.)
'''Super CO Power''': ''Typhoon'': Drake makes it [[rain]] for one day. Every single enemy unit gets -2HP (without being destroyed) and also their current fuel halved. Drake's naval units get 120% defence, everything else 110% defence.
 
'''CO Meter''': xxxxXXX


===In Advance Wars: Dual Strike===
===In Advance Wars: Dual Strike===
'''Day-to-day''': Drake's naval units are 20% stronger in attack, but his air units are 10% weaker in attack.
*'''Day-to-Day (D2D)''': Drake's naval units have 120% firepower and his air units have 90%.
 
*'''CO Meter''': {{COPower|4|3}}
'''CO Power''': ''Tsunami'': Every single enemy unit gets -1HP (without being destroyed) and also their current fuel halved. Drake's naval units get 130% attack, air units 100% attack and all other units 110% attack. Everything gets 110% defence.
*'''CO Power''': ''Tsunami'': — Deals 1 HP damage to all enemy units (with a min of 0.1 HP remaining) and halves their fuel. (Standard +10% firepower and defense.)
 
*'''Super CO Power''': ''Typhoon'' — Deals 2 HP damage to all enemy units (with a min of 0.1 HP remaining) and halves their fuel. In addition, the weather is changed to [[rain]] for 1 day (forcing [[Fog of War]]). (Standard +10% firepower and defense.)
'''Super CO Power''': ''Typhoon'': Drake makes it [[rain]] and also brings [[Fog of War]] for one day. Every single enemy unit gets -2HP (without being destroyed) and also their current fuel halved. Drake's naval units get 130% attack, air units 100% attack and all other units 110% attack. Everything gets 110% defence.
 
'''CO Meter''': xxxxXXX


=== CO Powers===
=== CO Powers===