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Eagle: Difference between revisions

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===In Advance Wars 1===
===In Advance Wars 1===
'''Day-to-day''': Eagle's air units have 15% higher firepower and 10% stronger defences. They also use 2 units of fuel less each day compared to other air forces. His sea units are 20% weaker in attack.


'''[[CO Power]]''': ''Lightning Strike'': Eagle's vehicle, air and sea units can be commanded again, but at only 80% of his day-to-day firepower, and at 70% of his day-to-day defence. His soldiers also get this penalty, but without the second turn.
*'''Day-to-Day (D2D)''': Eagle's air units deal 115% damage and receive 90% damage. They also use 2 units of fuel less each day compared to other air forces. His naval units deal 80% damage.
 
*'''CO Meter''': 50,000G.
'''CO Meter''': 50 000G.
*'''[[CO Power]]''': ''Lightning Strike'' Eagle's non-foot soldier units which have ended their turn can move again. Eagle's universal stats become 80% damage dealt and 130% damage received, which translates to 92% ''(115% x 80%)'' damage dealt with and 117% ''(90% x 130%)'' damage received by air units and 64% (80% x 80%) damage dealt with naval units. (Note that Eagle's foot soldiers are also penalized.)


===In Advance Wars 2: Black Hole Rising===
===In Advance Wars 2: Black Hole Rising===