Welcome to Wars Wiki!
Welcome to Wars Wiki. Please log in or create an account to make changes.

The Reckoning: Difference between revisions

From Wars Wiki
Jump to navigationJump to search
m (Text replacement - "{{bw|" to "{{BWs|")
m (Text replacement - ". " to ". ")
Line 10: Line 10:
}}
}}


'''The Reckoning''' is the nineteenth and final level in the ''[[Battalion Wars 2]]'' campaign. The {{tundra}} forces must liberate the [[Western Frontier]] and {{solar|Imperial}} POWs to unite the [[Alliance of Nations]], and put an end to [[Kaiser Vlad]]'s plans once and for all!
'''The Reckoning''' is the nineteenth and final level in the ''[[Battalion Wars 2]]'' campaign. The {{tundra}} forces must liberate the [[Western Frontier]] and {{solar|Imperial}} POWs to unite the [[Alliance of Nations]], and put an end to [[Kaiser Vlad]]'s plans once and for all!


== Intel ==
== Intel ==
The final mission begins with the player in control of a {{tundra}} [[Battlestation]]. This powerful war machine must be preserved at all costs - only it has the power needed to destroy [[Kaiser Vlad]]'s Mining Spider!  Obliterate the incoming [[Heavy Tank]]s, and let the [[Anti-Air Veteran|Anti-Air Vets]] take care of the enemy [[Gunship]]s. Pick up any available Jerry Cans in order to keep the Battlestation at peak health. After successfully defending the Radar Array, switch control to an Anti-Air Vet and set the others into Wait Mode. Run down the hill, and two {{xyl}}n Battlestations will emerge from the snowy treeline. Luckily, [[Marshal Nova]] sends in his own Gunship attack squadron, so use them to destroy the giant tanks. Switch back to the Battlestation, call all units into Follow Mode, and roll out along the path.
The final mission begins with the player in control of a {{tundra}} [[Battlestation]]. This powerful war machine must be preserved at all costs - only it has the power needed to destroy [[Kaiser Vlad]]'s Mining Spider!  Obliterate the incoming [[Heavy Tank]]s, and let the [[Anti-Air Veteran|Anti-Air Vets]] take care of the enemy [[Gunship]]s. Pick up any available Jerry Cans in order to keep the Battlestation at peak health. After successfully defending the Radar Array, switch control to an Anti-Air Vet and set the others into Wait Mode. Run down the hill, and two {{xyl}}n Battlestations will emerge from the snowy treeline. Luckily, [[Marshal Nova]] sends in his own Gunship attack squadron, so use them to destroy the giant tanks. Switch back to the Battlestation, call all units into Follow Mode, and roll out along the path.


The next clearing holds the southern POW camp, guarded by two more {{xyl}}n [[Battlestation]]s. Take out the defensive emplacements from afar with the Battlestation, then send in the [[Gunship]]s to attack the two tanks. Liberate the POWs to add Gunship and {{wf}} [[Heavy Tank]] support, uniting the founding members of the [[Alliance of Nations]]. Turn east and eliminate the few infantry stationed here, and approach the second clearing.
The next clearing holds the southern POW camp, guarded by two more {{xyl}}n [[Battlestation]]s. Take out the defensive emplacements from afar with the Battlestation, then send in the [[Gunship]]s to attack the two tanks. Liberate the POWs to add Gunship and {{wf}} [[Heavy Tank]] support, uniting the founding members of the [[Alliance of Nations]]. Turn east and eliminate the few infantry stationed here, and approach the second clearing.


Inch forward with the [[Battlestation]] and blow up the Anti-Air Towers and RPG Towers. Keep the [[Anti-Air Veteran|Anti-Air Vets]] nearby to defend against [[Gunship]] attack. If any {{xyl}}n Gunships are still around, switch to a Gunship to lure the enemy choppers into range of the {{tundra}} Anti-Air Vets. Send in the Gunships to destroy the pair of Battlestations, and shoot out the MG Tower guarding the POW camp. Crush the barbed wire to liberate the two {{solar|Imperial}} [[Anti-Air Vehicle]]s, adding the third nation's presence to the Allied forces.
Inch forward with the [[Battlestation]] and blow up the Anti-Air Towers and RPG Towers. Keep the [[Anti-Air Veteran|Anti-Air Vets]] nearby to defend against [[Gunship]] attack. If any {{xyl}}n Gunships are still around, switch to a Gunship to lure the enemy choppers into range of the {{tundra}} Anti-Air Vets. Send in the Gunships to destroy the pair of Battlestations, and shoot out the MG Tower guarding the POW camp. Crush the barbed wire to liberate the two {{solar|Imperial}} [[Anti-Air Vehicle]]s, adding the third nation's presence to the Allied forces.


Move to the west, taking out the enemy infantry and RPG Tower along the road. Keep the [[Anti-Air Veteran|Anti-Air Vets]] and [[Anti-Air Vehicle|Vehicles]] at the ready to ward off any [[Gunship]]s, and continue along the path. Roll the [[Battlestation]] just close enough to destroy the Anti-Air Tower in the next clearing, then use the Gunship squadron to clear out the MG Towers and two more Battlestations. Liberate the two {{wf}} [[Heavy Tank]]s to add a final bit of firepower to the [[Alliance of Nations|Allied]] forces. The road stretching from here to the Mining Spider is guarded by enemy Heavy Tanks, so send in the Gunships to clear them out. Shoot down the incoming Gunships, and gather the Allied forces just outside the final clearing.
Move to the west, taking out the enemy infantry and RPG Tower along the road. Keep the [[Anti-Air Veteran|Anti-Air Vets]] and [[Anti-Air Vehicle|Vehicles]] at the ready to ward off any [[Gunship]]s, and continue along the path. Roll the [[Battlestation]] just close enough to destroy the Anti-Air Tower in the next clearing, then use the Gunship squadron to clear out the MG Towers and two more Battlestations. Liberate the two {{wf}} [[Heavy Tank]]s to add a final bit of firepower to the [[Alliance of Nations|Allied]] forces. The road stretching from here to the Mining Spider is guarded by enemy Heavy Tanks, so send in the Gunships to clear them out. Shoot down the incoming Gunships, and gather the Allied forces just outside the final clearing.


The Mining Spider is defended by [[Battlestation]], [[Gunship]], {{BWs|Fighter}}, Tank, and infantry support. The next Primary Objective is to destroy the three Generators that power the Mining Spider's shield. It is possible to lure individual enemy units away from the full {{xyl}}n force with a [[Gunship]], and lead it within range of the other [[Alliance of Nations|Allied]] units; however, this method will lower the [[Speed]] rating. Clear out as many Xylvanians as possible, and order the Allies to destroy the three Generators. With the shield disabled, [[Kaiser Vlad]] calls in a pair of [[Strato Destroyer]]s to defend his monstrous creation. Just in time, [[Commander Pierce]] shows up with a wing of Fighters to oppose the Strato Destroyers. The {{tundra}} Battlestation is the only unit powerful enough to damage the Mining Spider, so let the other Allied units deal with the remaining Xylvanians and destroy the machine. Mission Complete!
The Mining Spider is defended by [[Battlestation]], [[Gunship]], {{BWs|Fighter}}, Tank, and infantry support. The next Primary Objective is to destroy the three Generators that power the Mining Spider's shield. It is possible to lure individual enemy units away from the full {{xyl}}n force with a [[Gunship]], and lead it within range of the other [[Alliance of Nations|Allied]] units; however, this method will lower the [[Speed]] rating. Clear out as many Xylvanians as possible, and order the Allies to destroy the three Generators. With the shield disabled, [[Kaiser Vlad]] calls in a pair of [[Strato Destroyer]]s to defend his monstrous creation. Just in time, [[Commander Pierce]] shows up with a wing of Fighters to oppose the Strato Destroyers. The {{tundra}} Battlestation is the only unit powerful enough to damage the Mining Spider, so let the other Allied units deal with the remaining Xylvanians and destroy the machine. Mission Complete!


{{objectlisth}}
{{objectlisth}}