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Showdown at Big Honshu: Difference between revisions

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Roll out to the next Gold Star, the first Missile Silo.  The Munitions Expert will jump out of the {{bw|Recon}}, set the charges, and jump back in, so head out and follow the Gold Stars to reach the second Missile Silo.  Clear out the enemies first, and the Munitions Expert will set the second round of charges.  Head out towards the third Missile Silo, eliminate the [[Bazooka Veteran|Bazooka Vets]], and set the third round of charges.  Get to the next Gold Star, and leave the Munitions Expert at the base.  Take control of the {{solar|Imperial}} [[Heavy Tank]], enter the HQ, and take out the {{anglo}} forces near the entrance with help from [[Admiral A-Qira]]'s personal {{bw|Battleship}}.  Blow up the two [[Light Tank]]s, and raise the Solar flag to complete the mission.
Roll out to the next Gold Star, the first Missile Silo.  The Munitions Expert will jump out of the {{bw|Recon}}, set the charges, and jump back in, so head out and follow the Gold Stars to reach the second Missile Silo.  Clear out the enemies first, and the Munitions Expert will set the second round of charges.  Head out towards the third Missile Silo, eliminate the [[Bazooka Veteran|Bazooka Vets]], and set the third round of charges.  Get to the next Gold Star, and leave the Munitions Expert at the base.  Take control of the {{solar|Imperial}} [[Heavy Tank]], enter the HQ, and take out the {{anglo}} forces near the entrance with help from [[Admiral A-Qira]]'s personal {{bw|Battleship}}.  Blow up the two [[Light Tank]]s, and raise the Solar flag to complete the mission.


{{objectlisth}}
{{objectlistbod|location=solar|priority=Gold|objective=Activate the Helipad to summon the Recon}}
{{objectlistbod|location=solar|priority=Gold|objective=Free the Munitions Expert}}
{{objectlistbod|location=solar|priority=Gold|objective=Destroy the Missile Silos (3)}}
{{objectlistbod|location=solar|priority=Gold|objective=Escort the Munitions Expert to safety}}
{{objectlistbod|location=solar|priority=Gold|objective=Capture the HQ}}
{{objectlistbod|location=solar|priority=Silver|objective=Activate the Helipad for Assault Vet reinforcements}}
{{objectlistfoot}}


{| align="center" style="background: #525252; -moz-border-radius: 15px; border: 3px solid #8E8E8E;"
|- style="background: #525252;"
!
! style="background: #8E8E8E; -moz-border-radius-topleft: 10px; -moz-border-radius-topright: 10px; padding: 5px;" | Objectives
{{!}}-
! style="background: #{{solar color light}}; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" {{!}} [[Image:BW_GoldStar.gif|30px]]
| align="center" style="background: #{{solar color light}};" {{!}} Activate the Helipad <br> to summon the Recon
|-
! style="background: #{{solar color light}}; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" {{!}} [[Image:BW_GoldStar.gif|30px]]
| align="center" style="background: #{{solar color light}};" {{!}} Free the Munitions Expert
|-
! style="background: #{{solar color light}}; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" {{!}} [[Image:BW_GoldStar.gif|30px]]
| align="center" style="background: #{{solar color light}}; padding: 3px;" {{!}} Destroy the Missile Silos (3)
|-
! style="background: #{{solar color light}}; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" {{!}} [[Image:BW_GoldStar.gif|30px]]
| align="center" style="background: #{{solar color light}}; padding: 3px;" {{!}} Escort the Munitions Expert <br> to safety
|-
! style="background: #{{solar color light}}; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" {{!}} [[Image:BW_GoldStar.gif|30px]]
| align="center" style="background: #{{solar color light}};" {{!}} Capture the HQ
|-
! style="background: #{{solar color light}}; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" {{!}} [[Image:BW_SilverStar.gif|30px]]
| align="center" style="background: #{{solar color light}}; -moz-border-radius-bottomright: 10px; padding: 3px;" {{!}} Activate the Helipad for <br> Assault Vet reinforcements
|}


== Units ==
== Units ==