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Game Boy Wars 3: Difference between revisions
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→White Moon A.I. (will sort to new heading later)
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* There is a small chance the enemy will surrender if you gain tactical advantage, the chance decreases for every Zone you advance. Refusing to accept the enemy's surrender will prompt the message: "You are a monster". | * There is a small chance the enemy will surrender if you gain tactical advantage, the chance decreases for every Zone you advance. Refusing to accept the enemy's surrender will prompt the message: "You are a monster". | ||
* The A.I. has weak intelligence over Air and Sea units, making it easy to beat in maps that include such units, unless pre-deployed. | * The A.I. has weak intelligence over creating and managing Air and Sea units, making it easy to beat in maps that include such units, unless pre-deployed. | ||
* The A.I. always prioritizes critical hits over tactical movement, this can be manipulated to bait certain units. | * The A.I. always prioritizes critical hits over tactical movement, this can be manipulated to bait certain units. | ||
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