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Adder: Difference between revisions

From Wars Wiki
311 bytes added ,  13 March 2023
→‎Skills: Accuracy
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==Skills==
==Skills==
Adder has the shortest power bar and his powers grant movement to all his units.


Adder is arguably the most neutral CO available, as he has no particular skills during normal turns. He is the same in the two games he features in.
===In Advance Wars 2: Black Hole Rising===
*'''Day-to-Day (D2D)''': No abilities.
*'''CO Meter''': {{COPower|2|3}}
*'''CO Power''': ''Sideslip'' — Adder's units gain 1 movement. (Standard +10% defense.)
*'''Super CO Power''': ''Sidewinder'' / ''Snakebite'' — Adder's units gain 2 movement. (Standard +10% defense.)


'''CO Power''': ''Sideslip'': Adder's units all get +1 movement, and the standard CO Power boost.
===In Advance Wars: Dual Strike===
 
*'''Day-to-Day (D2D)''': No abilities.
'''Super CO Power''': ''Sidewinder'' (''Snakebite'' in the European version of ''AW2''): Adder's units all get +2 movement, and the standard CO Power boost.
*'''CO Meter''': {{COPower|2|3}}
 
*'''CO Power''': ''Sideslip'' Adder's units gain 1 movement. (Standard +10% firepower and defense.)
'''CO Meter''': xxXXX
*'''Super CO Power''': ''Sidewinder'' / ''Snakebite'' Adder's units gain 2 movement. (Standard +10% firepower and defense.)




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