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Editing Advance Wars: Days of Ruin

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While ''Days of Ruin'' shares the ''[[Advance Wars (series)|Advance Wars]]'' title, there is very little similarity to promote the connection. The previously-known nations of Wars World — [[Orange Star]], [[Blue Moon]], [[Green Earth]], [[Yellow Comet]], and [[Black Hole]] — are not present. Consequently, the familiar [[Commanding Officers]] hailing from those nations do not make an appearance either. In their place are [[Rubinelle]]'s [[12th Battalion]], [[Lazuria]], the [[New Rubinelle Army]], and [[Intelligent Defense Systems]].
While ''Days of Ruin'' shares the ''[[Advance Wars (series)|Advance Wars]]'' title, there is very little similarity to promote the connection. The previously-known nations of Wars World — [[Orange Star]], [[Blue Moon]], [[Green Earth]], [[Yellow Comet]], and [[Black Hole]] — are not present. Consequently, the familiar [[Commanding Officers]] hailing from those nations do not make an appearance either. In their place are [[Rubinelle]]'s [[12th Battalion]], [[Lazuria]], the [[New Rubinelle Army]], and [[Intelligent Defense Systems]].


CO Powers have lost much of their significance, and no longer have the ability to alter the flow of battle. The player does not gain access to CO Powers until late in the campaign, leaving them to utilize the new "CO Zone" instead. When a unit is stationed on the HQ or other non-city property, the CO can arrive on the battlefield to join with that unit, granting nearby forces a slight attack or defence boost. These effects are active for as long as the officer is on the field. Battles fought inside this zone slowly fill the officer's power meter, which in turn widens the zone's range. When the meter is full, the CO is free to activate their CO Power, which affects the entire battlefield. If the unit carrying the CO is destroyed, the power meter is drained, and the officer returns to the HQ, and may then be re-deployed with another unit.
CO Powers have lost much of their significance, and no longer have the ability to alter the flow of battle. The player does not gain access to CO Powers until late in the campaign, leaving them to utilize the new "CO Zone" instead. When a unit is stationed on the HQ or other non-city property, the CO can arrive on the battlefield to join with that unit, granting nearby forces a slight attack or defence boost. These effects are active for as long as the officer is on the field. Battles fought inside this zone slowly fill the officer's power meter, which in turn widens the zone's range. When the meter is full, the CO is free to activate their CO Power, which effects the entire battlefield. If the unit carrying the CO is destroyed, the power meter is drained, and the officer returns to the HQ, and may then be re-deployed with another unit.


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