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Editing Advance Wars: Days of Ruin

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Almost 90% of humanity has been wiped out by a cluster of catastrophic meteor showers. These strikes have left much of civilization destroyed, and have stirred up an enormous dust cloud into the atmosphere, blotting out the sun. Survivors across the globe pick through the ruins and wreckage, while the surviving remnants of military superpowers rove the wastelands — some factions aiming to aid the innocent, while others hunt them like wolves.
Almost 90% of humanity has been wiped out by a cluster of catastrophic meteor showers. These strikes have left much of civilization destroyed, and have stirred up an enormous dust cloud into the atmosphere, blotting out the sun. Survivors across the globe pick through the ruins and wreckage, while the surviving remnants of military superpowers rove the wastelands — some factions aiming to aid the innocent, while others hunt them like wolves.


The meteor strikes have annihilated much of the two warring nations, [[Rubinelle]] and [[Lazuria]]. [[Will]], a young cadet from Rubinelle's military academy, is able to escape the ruins of the academy's mess hall and encounters [[The Beast]], a former Rubinelle sergeant gone rogue. Before his band of raiders can attack, Will is rescued by [[Brenner]] and [[Lin]], who lead Rubinelle's [[12th Battalion]] (known as "Brenner's Wolves"). The group aims to rescue as many survivors as they can from the twisted wastelands. During a mission, Will finds a girl with amnesia in a ruined building. She cannot remember her own name, but has knowledge of detailed military information. Will takes to calling her [[Isabella]], and she helps the group toward their goal.
The meteor strikes have annihilated many of the two warring nations, [[Rubinelle]] and [[Lazuria]]. [[Will]], a young cadet from Rubinelle's military academy, is able to escape the ruins of the academy's mess hall and encounters [[The Beast]], a former Rubinelle sergeant gone rogue. Before his band of raiders can attack, Will is rescued by [[Brenner]] and [[Lin]], who leads Rubinelle's [[12th Battalion]] (known as "Brenner's Wolves"). The group aims to rescue as many survivors as they can from the twisted wastelands. During a mission, Will finds a girl with amnesia in a ruined building. She cannot remember her own name, but has knowledge of detailed military information. Will takes to calling her [[Isabella]], and she helps the group toward their goal.


A year after the meteors hit, [[Brenner's Wolves]] encounters the [[New Rubinelle Army]], and learns of the war between the NRA and the [[Lazurian Army]]. [[Brenner]] reluctantly allies the group with [[Greyfield]], the NRA's leader, and eventually defeats the Lazurians at Fort Lazuria. However, Brenner cannot accept the ruthless execution of [[Forsythe]], the Lazurian commander, and leads his group to break the Lazurian prisoners out of an NRA camp. The Wolves make their escape, but Brenner hides out in an abandoned city to buy them some time. Greyfield, enraged at the events, uses a new weapon to obliterate the entire city, killing Brenner and the NRA troops looking for him. Later on, Lin leads the group to prevent the launch of a wave of Caulder missiles, defeating the NRA for good. In the aftermath, Lin searches for Greyfield, and shoots him dead, avenging her fallen friend.
A year after the meteors hit, [[Brenner's Wolves]] encounters the [[New Rubinelle Army]], and learns of the war between the NRA and the [[Lazurian Army]]. [[Brenner]] reluctantly allies the group with [[Greyfield]], the NRA's leader, and eventually defeats the Lazurians at Fort Lazuria. However, Brenner cannot accept the ruthless execution of [[Forsythe]], the Lazurian commander, and leads his group to break the Lazurian prisoners out of an NRA camp. The Wolves make their escape, but Brenner hides out in an abandoned city to buy them some time. Greyfield, enraged at the events, uses a new weapon to obliterate the entire city, killing Brenner and the NRA troops looking for him. Later on, Lin leads the group to prevent the launch of a wave of Caulder missiles, defeating the NRA for good. In the aftermath, Lin searches for Greyfield, and shoots him dead, avenging her fallen friend.
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While ''Days of Ruin'' shares the ''[[Advance Wars (series)|Advance Wars]]'' title, there is very little similarity to promote the connection. The previously-known nations of Wars World — [[Orange Star]], [[Blue Moon]], [[Green Earth]], [[Yellow Comet]], and [[Black Hole]] — are not present. Consequently, the familiar [[Commanding Officers]] hailing from those nations do not make an appearance either. In their place are [[Rubinelle]]'s [[12th Battalion]], [[Lazuria]], the [[New Rubinelle Army]], and [[Intelligent Defense Systems]].
While ''Days of Ruin'' shares the ''[[Advance Wars (series)|Advance Wars]]'' title, there is very little similarity to promote the connection. The previously-known nations of Wars World — [[Orange Star]], [[Blue Moon]], [[Green Earth]], [[Yellow Comet]], and [[Black Hole]] — are not present. Consequently, the familiar [[Commanding Officers]] hailing from those nations do not make an appearance either. In their place are [[Rubinelle]]'s [[12th Battalion]], [[Lazuria]], the [[New Rubinelle Army]], and [[Intelligent Defense Systems]].


CO Powers have lost much of their significance, and no longer have the ability to alter the flow of battle. The player does not gain access to CO Powers until late in the campaign, leaving them to utilize the new "CO Zone" instead. When a unit is stationed on the HQ or other non-city property, the CO can arrive on the battlefield to join with that unit, granting nearby forces a slight attack or defence boost. These effects are active for as long as the officer is on the field. Battles fought inside this zone slowly fill the officer's power meter, which in turn widens the zone's range. When the meter is full, the CO is free to activate their CO Power, which affects the entire battlefield. If the unit carrying the CO is destroyed, the power meter is drained, and the officer returns to the HQ, and may then be re-deployed with another unit.
CO Powers have lost much of their significance, and no longer have the ability to alter the flow of battle. The player does not gain access to CO Powers until late in the campaign, leaving them to utilize the new "CO Zone" instead. When a unit is stationed on the HQ or other non-city property, the CO can arrive on the battlefield to join with that unit, granting nearby forces a slight attack or defence boost. These effects are active for as long as the officer is on the field. Battles fought inside this zone slowly fill the officer's power meter, which in turn widens the zone's range. When the meter is full, the CO is free to activate its CO Power, which affects the entire battlefield. If the unit carrying the CO is destroyed, the power meter is drained, and the officer returns to the HQ, and may then be re-deployed with another unit.


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