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The '''''Advance Wars''''' series was spawned from the earlier games in the ''[[Wars (series)|Wars]]'' series, developed by [[Intelligent Systems]] and published by [[Nintendo]]. ''[[Famicom Wars]]'', ''[[Super Famicom Wars]]'', and the ''[[Game Boy Wars (series)|Game Boy Wars]]'' series all formed the basic style of gameplay (turn based strategy) seen in the ''Advance Wars'' series.
The '''Advance Wars''' series, consisting of four games, was spawned from the earlier games in the [[Wars]] series, all developed by [[Intelligent Systems]]. [[Famicom Wars]], [[Super Famicom Wars]], and Game Boy Wars 1, 2 and 3 all formed the basic style of gameplay (turn based strategy) seen in the Advance Wars Series.


* '''''[[Advance Wars]]''''', the first game in the series, is a turn-based strategy game as were the previous titles in the ''[[Wars (series)|Wars]]'' series. Its simple interface and easy-to-pick-up-and-play style gained many fans amongst the handheld gaming community, and it had appeal to both young and old with its cartoon-based graphics and intense battles, at air, sea, and on land.
==Games in Series==
* The next game in the series was '''''[[Advance Wars 2: Black Hole Rising]]'''''. The game expanded on the first ''Advance Wars'', with more playable [[Commanding Officer]]s, new [[unit]]s, new [[terrain]], and updated graphics. Many consider this game to be the best in the Advance Wars series. This was the last game to be released on the Game Boy Advance.
[[Advance Wars (game)|Advance Wars]], the first game in the series, is still a TBS (Turn Based Strategy) as were the previous games in the Wars Series. Its simple engine and easy-to-pick-up-and-play style gained many fans amongst the handheld gaming community, and it had appeal to young and old with its cartoon-based graphics and intense battles, at air, sea, and on land.
* '''''[[Advance Wars: Dual Strike]]''''' was the series debut on the [[Nintendo DS]]. The game offered new modes of play, along with even more playable COs, new units and terrain, and psuedo-3D graphics. This game was also rated highly amongst critics.
* The latest original game to be released was '''''[[Advance Wars: Days of Ruin]]''''' (''Dark Conflict'' in the EU and Australia). The game features a setting independent of the previous titles, with a new world, factions, characters, units, whilst retaining the same addictive gameplay as the first three games in the series.
* '''''[[Advance Wars 1+2: Re-Boot Camp]]''''' is a remake of the original ''Advance Wars'' and ''Advance Wars 2'', developed by [[WayForward Technologies]]. While the remake maintains the same core gameplay as the originals, it features a 3D gameboard-like aesthetic, new CO designs, and a remixed soundtrack.  


==Gameplay==
The next game in the successful Advance Wars series was [[Advance Wars 2: Black Hole Rising]]. The game expanded on the first Advance Wars, with more playable [[Commanding Officers]], new units, new terrain, and updated graphics. Many consider this game to be the best in the Advance Wars series. This was the last game to be released on the GameBoy Advance.
The objective in ''Advance Wars'' is to defeat the enemy [[force]] by either capturing their [[HQ|headquarter]]s, destroying all of the enemy units, or completing a specific objective with your own army of units. Each unit has its own unique advantages.


The battlefield is set on a square grid, with each square being a different type of terrain. Certain units can travel over certain terrains, for example, [[river|rivers]] and [[mountain|mountains]] can be traversed by [[infantry]] and [[mech]] units, but not other [[Vehicle|ground units]]. [[:Category:Aerial Units|Air unit]]s can travel over nearly anything without being hindered, and [[Ship (unit type)|sea unit]]s can travel at [[sea]]. Each piece of terrain grants a defence bonus denoted by stars; the higher, the better.
[[Advance Wars: Dual Strike]] was the first game of the Advance Wars series to be released on the Nintendo DS. This game offered new modes of play, along with even more playable COs, new units and terrain, and psuedo-3D graphics. This game was also rated highly amongst critics.


Units can be deployed in three ways-one, they can be bought at a [[base]] (ground), [[port]] (sea), or [[airport]] (air); two, they are already pre-deployed on the map in question; and three, by the effect of [[Sensei]]'s CO powers. Units have [[fuel]], [[ammunition]], and [[movement cost]]s over certain terrain- you must manage your units and keep them supplied to succeed.
The latest game to be released is [[Advance Wars: Days of Ruin]] (Dark Conflict in the EU and Australia). The game includes a complete overhaul of the Advance Wars universe, with a new world, new countries, new COs, new units, new everything, basically, whilst retaining the same addictive gameplay as the first three games in the series.


To buy new units, you must use various amounts of G, or funds. Each army starts out with a set amount of G, but [[capture|captured]] [[property|properties]] will produce G each turn.
==Battle System==


Each unit has opponents it can and cannot attack, and how good it is at attacking those units. For example, infantry can effectively attack other foot soldiers, but are weak against vehicles and helicopters, and cannot fight planes and ships. [[Bomber]]s can attack ground and sea units, but cannot fight against planes and helicopters. [[Stealth]] planes and [[seaplane]]s can attack nearly any unit, but submerged [[submarine]]s can only be attacked by [[cruiser]]s and other submarines. This effectively creates a "rock-paper-scissors" situation-Unit A is strong against Unit B, Unit B is strong against Unit C, Unit C is strong against Unit A. Creating a balanced army is a vital part of a good strategy.
The battle system in Advance Wars is simple. The objective is to defeat the enemy [[army]] (whoever they may be) by either capturing their headquarters, destroying all of the enemy units, or completing a specific objective.


Although many units, such as [[tank]]s, [[fighter]]s, and [[Battle Helicopter]]s, can only attack units right next to them, there are some units that can attack from afar, but not from up close, such as [[rockets]], [[battleship]]s, and [[missiles]]. These are called indirect attack units.
The battlefield is set on a square grid, with each square being a different type of terrain. Certain units can travel over certain terrains, such as infantry units only being able to cross rivers and climb mountains. Air units can travel over everything, and sea units can travel at sea, on reefs, and on shoals. Each piece of terrain grants a {{defense}} bonus (denoted by stars; the higher, the better).


After you move one of your units, you assign it a command. All units have the "Wait" command, which orders the unit to do nothing, and any unit armed with weapons that have ammunition will be able to Fire on other units within their range. Other units have commands exclusive to that unit or a small group of units-[[APC]]s can Supply other units on the spot, submarines and stealth planes can dive and hide, respectively, and so on.
Units can be deployed in three ways- one, at a base, port, or airport (land, sea and air respectively, all at varying costs), two, they are already predeployed on the map in question, and three, by the effect of Sensei's CO power/s (Sensei first appeared in Advance Wars 2). Units have fuel, ammunition and movement costs over certain terrain- you must use these wisely if you are to succeed.


[[Commanding Officers]] (COs) offer certain bonuses to certain types of units, but weaknesses for others. For example, [[Sami]]'s infantry are very strong compared to others, but her other direct-attack ground units suffer slightly. Each CO has their own [[CO Power]] (and, in some cases, Super CO Power) which offers major bonuses that can change the tide of a battle. Powers can only be used once a "power meter" is filled, however, so use them wisely.
To earn [G] to buy units, the simple thing to do is capture properties. Each property ([[city]], [[base]], [[port]], [[airport]]) will add 1000G to your total at the start of your turn so you can buy new units.


In a [[Fog of War]] situation, units can only see a certain distance, indicated by their Vision stat. Infantry and mechs in [[mountain]]s can see further, but certain terrain will make units invisible to all but its allies unless an opponent moves directly next to it, so think wisely.
Certain units can only attack certain units, such as [[Infantry (unit)|Infantry]] not being able to attack sea units, and the [[Bomber]] not being able to attack air units. The only exceptions to this rule are the Stealth Fighter and Piperunner in AW:DS- although they cannot hit submerged submarines.


==Games==
After you move one of your units, you assign it a command (fire, wait, capture, supply, dive, etc) and once you have moved all your units and done everything you can in that turn, you can end and it is the enemy's turn.
{| class="wikitable"
! width="250px" | Game
! width="150px" | Developer
! width="150px" | Publisher
! width="150px" | System
! width="250px" | Release
|-
| style="text-align: center; height: 140px;" | [[File:AW_Logo_NA.png|200px|link=Advance Wars]]<br />'''''[[Advance Wars]]'''''
| rowspan="4" | [[Intelligent Systems]]
| rowspan="5" | [[Nintendo]]
| rowspan="2" | Game Boy Advance
| September 10, 2001
|-
| style="text-align: center; height: 140px;" | [[File:AW2_Logo.png|200px|link=Advance Wars 2: Black Hole Rising]]<br />'''''[[Advance Wars 2: Black Hole Rising]]'''''
| June 23, 2003
|-
| style="text-align: center; height: 140px;" | [[File:AWDS_Logo_NA.png|200px|link=Advance Wars: Dual Strike]]<br />'''''[[Advance Wars: Dual Strike]]'''''
| rowspan="2" | Nintendo DS
| August 22, 2005
|-
| style="text-align: center; height: 140px;" | [[File:AWDoR_Logo_NA.png|200px|link=Advance Wars: Days of Ruin]]<br />'''''[[Advance Wars: Days of Ruin]]'''''
| January 21, 2008
|-
| style="text-align: center; height: 140px;" | [[File:AWRBC_Logo.png|200px|link=Advance Wars 1+2: Re-Boot Camp]]<br />'''''[[Advance Wars 1+2: Re-Boot Camp]]'''''
| [[WayForward Technologies]]
| Nintendo Switch
| April 21, 2023
|}


==External links==
[[Damage]] is calculated by effectiveness against the defending unit- for example, an infantry doesn't really hurt a tank, and a tank blows the infantry apart. Damage calculated is also proportional to the HP of the unit- for example, a 10HP infantry will do more damage than a 1HP infantry.
* {{IA|20100106153741/http://www.advancewars.com/|Official site}}
 
* [https://www.nintendo.co.jp/n08/bgwj/index.html ''Game Boy Wars Advance 1+2'' official site] (Japanese)
[[Commanding Officers]] (CO's) offer certain bonuses to certain types of unit, movement cost reduction, etc. Each CO comes with a CO Power, each of which is unique to the CO, and offers significant bonuses to your troops or decreases in the enemies for one turn only. The CO power meter says when you can use your CO power, and this increases when you attack or are attacked. Use your CO powers wisely!
* [https://www.nintendo.co.jp/ds/awrj/ ''Famicom Wars DS'' official site] (Japanese)
 
{{Games}}
[[Fog of War]] shrouds the entire map in thick fog, so that units have a limited vision range in this pesky mist. This adds a whole new level of strategy to the game, so think carefully when up against this condition.
[[Category:Series]]
 
== See also ==
* [[Advance Wars (game)|Advance Wars]], the first game in the series
* [[Advance Wars 2: Black Hole Rising]], the second game in the series
* [[Advance Wars: Dual Strike]], the third game in the series
* [[Advance Wars: Days of Ruin]], the fourth game in the series
 
[[Category:Games]]
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