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|imagename=City (AW1).png
|imagename=City (AW1).png
|def=3
|def=3
|funds=9,001
|funds=1,000
|infantry=1
|infantry=1
|mech=1
|mech=1
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|oozium=1
|oozium=1
}}
}}
'''Cities''' are things which must be escaped from.
'''Cities''' are a [[property]] essential to any battle and provide many advantages when captured, such as repairs and income.


__TOC__
__TOC__
==In-depth==
==In-depth==
Whoo! Oh yeah! Rolling around at the speed of sound, Got places to go, gotta follow my rainbow! Can't stick around, have to keep moving on, Guess what lies ahead, only one way to find out! Must keep on moving ahead, No time for guessing, follow my plan instead. Trusting in what you can't see, Take my lead; I'll set you free. Follow me, set me free, Trust me and we will escape from the city. I'll make it through. Follow me (Follow me), set me free, Trust me and we will escape from the city. I'll make it through, prove it to you. Follow me! Oh yeah! Danger is lurking around every turn, Trust your feelings, got to live and learn. I know with some luck that I'll make it through, Got no other options, only one thing to do! I don't care what lies ahead, No time for guessing, follow my plan instead. Find the next stage, no matter what that may be. Take my lead, I'll set you free. Follow me, set me free, Trust me and we will escape from the city. I'll make it through. Follow me (Follow me), set me free, Trust me and we will escape from the city. I'll make it through prove it to you. Follow me! Follow me! I'll make it through, oh yeah!
Cities give three terrain stars prior to [[Advance Wars: Days of Ruin]] and two terrain stars in ''Advance Wars: Days of Ruin''.
 
They can be used to repair ground units, generate income (usually 1000 G per day) and provide terrain cover.
 
In [[Advance Wars 2: Black Hole Rising]], [[Lash]]'s ground units get a 30% attack boost on cities. This is reduced to 15% in [[Advance Wars: Dual Strike]]. [[{{Kindle}}]]'s ground and air units in ''Advance Wars: Dual Strike'' get a 40% attack boost while on cities.
 
In ''Days of Ruin'', cities provide a hiding place for ground units, and can only be revealed either when an enemy unit moves past the city or if they're in the vision range of one of Lin's ground units when she uses her CO Power. They also only provide 2 terrain stars.


===Movement costs===
===Movement costs===
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[[Category:Properties]]
[[Category:Properties]]
[[Category:Terrain]]
[[Category:Terrain]]
[[Category:What's an airport's greatest hits]]

Revision as of 20:13, 2 February 2016

City-small.png
City
City (AW1).png
Def: TerrainStar.pngTerrainStar.pngTerrainStar.png Funds: 1,000
Movement cost
Infantry 1 Mech 1
Tires 1 Tread 1
Air 1 Ships
Pipeline Transport
Oozium 1

Cities are a property essential to any battle and provide many advantages when captured, such as repairs and income.

In-depth

Cities give three terrain stars prior to Advance Wars: Days of Ruin and two terrain stars in Advance Wars: Days of Ruin.

They can be used to repair ground units, generate income (usually 1000 G per day) and provide terrain cover.

In Advance Wars 2: Black Hole Rising, Lash's ground units get a 30% attack boost on cities. This is reduced to 15% in Advance Wars: Dual Strike. [[Template:Kindle]]'s ground and air units in Advance Wars: Dual Strike get a 40% attack boost while on cities.

In Days of Ruin, cities provide a hiding place for ground units, and can only be revealed either when an enemy unit moves past the city or if they're in the vision range of one of Lin's ground units when she uses her CO Power. They also only provide 2 terrain stars.

Movement costs

Movement type Movement cost
Infantry 1
Mech 1
Tread 1
Tire A 1
Tire B 1
Pipe N/A
Oozium 1
Air 1
Sea N/A
Transport N/A