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Damage

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Revision as of 14:04, 3 March 2010 by JoJo (talk | contribs)
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In the Wars series, one of the primary goals is to damage your opponent's units. The amount of damage is calculated using the damage formula, for which the "base damage" is a major factor. These base damage amounts are commonly listed on damage charts.

Damage Formula

The damage system in the Wars series is not based on formulas; rather, the formulas merely alter the base damage for the unit matchup. This base damage is documented in the game in question's damage chart (shown below). The formula is as follows:

f=[(b*s/d)*(a*.1)]-r[(t*.1)-(t*.01*h)] (%)

  • f = Final damage
  • b = Base damage (in damage chart)
  • s = Strength modifier of CO (day-to-day boosts, i.e. 120% mechs for Sami)
  • d = Defense modifier of CO (again, day-to-day, i.e. 90% artillery for Max)
  • a = HP of attacker
  • r = Defense rating (number of stars)
  • t = Total damage. This is the first part of the equation, (b*s/d)*(a*.1).
  • h = HP lost by defender

Damage Charts

Damage chart for Advance Wars


Damage chart for Advance Wars 2


Damage chart for Advance Wars: Dual Strike


Damage chart for Advance Wars: Days of Ruin/Dark Conflict