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Editing Game Boy Wars 3
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Some notable observations and behavior of the AI include: | Some notable observations and behavior of the AI include: | ||
*There is a small chance the enemy will surrender if you gain tactical advantage, the chance decreases for every Zone you advance. Refusing to accept the enemy's surrender will prompt the message: "You are a monster". | * There is a small chance the enemy will surrender if you gain tactical advantage, the chance decreases for every Zone you advance. Refusing to accept the enemy's surrender will prompt the message: "You are a monster". | ||
*White Moon has weak intelligence over creating and managing Air and Sea units, making it easy to beat in maps that include such units, unless pre-deployed. | * White Moon has weak intelligence over creating and managing Air and Sea units, making it easy to beat in maps that include such units, unless pre-deployed. | ||
*It always prioritizes critical hits over tactical movement, this can be manipulated to bait certain units. | * It always prioritizes critical hits over tactical movement, this can be manipulated to bait certain units. | ||
*Unlike the latter, White Moon units tend to use pre-deployed and promoted units better. | * Unlike the latter, White Moon units tend to use pre-deployed and promoted units better. (Good luck dealing with their Aegis and Interceptors) | ||
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