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Game Boy Wars 3: Difference between revisions

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|developer=Hudson Soft
|developer=Hudson Soft
|system=Game Boy Color
|system=Game Boy Color
|JPrating=Unknown
|JPrelease=August 30, 2001
|JPrelease=August 30, 2001
}}
}}
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The development was started by [[Intelligent Systems]], and was referred to as ''Game Boy Wars Pocket Tactics'' while under their control. The title ''Game Boy Wars 3'' was adopted once development was passed to [[Hudson Soft]].
The development was started by [[Intelligent Systems]], and was referred to as ''Game Boy Wars Pocket Tactics'' while under their control. The title ''Game Boy Wars 3'' was adopted once development was passed to [[Hudson Soft]].
Game Boy Wars 3 also included [[Mobile System GB]] support while it was available. Using the service, it was possible to download new maps designed by gaming magazine editor(s), as well as mercenaries/[[unit]]s from the [[Wars Net Center]].


== Additions and Improvements ==
== Additions and Improvements ==
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The game is also unique in the series, due to an element of real-time strategy being included - the player must manage two resources, funds and "materials". In order to manufacture additional units, the player must obtain sufficient amounts of both resources.
The game is also unique in the series, due to an element of real-time strategy being included - the player must manage two resources, funds and "materials". In order to manufacture additional units, the player must obtain sufficient amounts of both resources.
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== Downloadable Content ==
[[File:GBW3 DLC Map 1006.png|thumb|right|250px|Polytan no Shima (ポリタンのしま) (1006) layout from a Japanese magazine.]]
Game Boy Wars 3 also included [[Mobile System GB]] support while it was available. Using the service, it was possible to download new maps designed by gaming magazine editor(s), as well as mercenaries/[[unit]]s and news from the [[Wars Net Center]].
The maps cost 30 yen each (excluding tax). Players could summon a mercenary unit for 10 yen each (excluding tax). Other features (receiving a Mobile Medal, Welcome Message and mobile notifications) were free of charge.
Wars Net Center messages can be viewed from the main menu by selecting Network, then メッセージをよむ (Read Messages). Two other options from that menu are マップデータをダウンロード (Map Data Download) and センターにアクセス (Center Access). Once downloaded, the maps are stored as files from the main menu's Map menu. Downloadable maps include a limited number of official maps, as well as user-generated content.
Names for maps 1001-1008 are known, as retrieved by the REON Discord group from a second-hand Game Boy Wars 3 cartridge with Wars Net Center data.<ref>Wars Net Center: 「スペシャルマップ 」 (Special Maps) - September 5</ref>. Additionally, the REON group found another second-hand save file with relevant data. It contains the downloaded maps 1001-1003.<ref>[https://www.youtube.com/watch?v=KYgbUM5JDj4 Game Boy Wars 3 (ゲームボーイウォーズ3) DLC Maps 1001-1003 Dream Show Archipelago, Dengeki Area, 64+ Special]</ref>
*Dream Archipelago (ドリームショトウ) (1001) (dimensions 47x20): Tiles spell out "[[wikipedia:Nintendo Dream|Nintendo Dream]]"
*Dengeki Area (デンゲキトウ) (1002) (dimensions 32x32): Circular islands with 王 kanji in the centre (for [[wikipedia:Dengeki Nintendo|Dengeki Nintendo]]?)
*64+ Special (64+スペシャル) (1003) (dimensions 37x23): Tiles spell out "64+ アドバンス" (64+ Advance) (for Famitsu 64 + Advance)
*N-Star-Guntou (Nスタぐんとう) (1004)
*Shin Ninky-Kun (しんニンキーくん) (1005)
*Polytan no Shima (ポリタンのしま) (1006)
*Baka Island (バカアイランド) (1007)
*Magazine-Tou (マガジントウ)  (1008)
[[File:GBW3 DLC Map 1001.png|thumb|left|300px|Layout of Dream Archipelago (1001)]]
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An image of the Polytan no Shima layout also is seen in a Japanese magazine.<!--which one?-->


== Beginner/Training Mode ==
== Beginner/Training Mode ==
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== Campaign Mode ==
== Campaign Mode ==
The game's Campaign Mode is unique in the series, though it parallels the [https://fireemblemwiki.org Fire Emblem] games to an extent, in that the player can redeploy units that have survived previous battles, and this results in the unit being able to be deployed at no material cost. This is part of the so-called "Arrangement" system. Unlike other games in the series, the Campaign Mode has multiple endings.  
The game's Campaign Mode is unique in the series in that the player can redeploy units that have survived previous battles, and this results in the unit being able to be deployed at no material cost. This is part of the so-called "Arrangement" system. Unlike other games in the series, the Campaign Mode has multiple endings.  


=== Arrangement System ===
=== Arrangement System ===
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=== Unit Ranking ===
=== Unit Ranking ===
Similar to the ranking system from [[Super Famicom Wars]], after a unit defeats multiple enemies it Ranks Up, giving it more Firepower and Defence each rank.
Similar to the ranking system from [[Super Famicom Wars]], after a unit gains multiple EXP by form of defeating enemy units or others; it Ranks Up, giving it more Firepower and Defence each rank.


'''Some Important Points:'''   
'''Some Important Points:'''   
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* Each unit HP damaged gives 3 EXP, each unit HP lost (by a friendly unit) gives 1 EXP.  
* Each unit HP damaged gives 3 EXP, each unit HP lost (by a friendly unit) gives 1 EXP.  
* Each movement space for a transport unit (with loaded unit) gives 1 EXP.  
* Each movement space for a transport unit (with loaded unit) gives 1 EXP.  
* Each property capture gives 1 EXP.  
* Each property capture (even if under progress and not captured) gives 1 EXP.
* Each constructed property by the Constructor gives 1 EXP.  
* Each constructed property by the Constructor gives 1 EXP.  
* Each developed property by the Constructor gives 1 EXP.  
* Each developed property by the Constructor gives 1 EXP.  
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Some notable observations and behavior of the AI include:
Some notable observations and behavior of the AI include:


* There is a small chance the enemy will surrender if you gain tactical advantage, the chance decreases for every Zone you advance. Refusing to accept the enemy's surrender will prompt the message: "You are a monster".
*There is a small chance the enemy will surrender if you gain tactical advantage, the chance decreases for every Zone you advance. Refusing to accept the enemy's surrender will prompt the message: "You are a monster".
* The A.I. has weak intelligence over creating and managing Air and Sea units, making it easy to beat in maps that include such units, unless pre-deployed.
*White Moon has weak intelligence over creating and managing Air and Sea units, making it easy to beat in maps that include such units, unless pre-deployed.
* The A.I. always prioritizes critical hits over tactical movement, this can be manipulated to bait certain units.
*It always prioritizes critical hits over tactical movement, this can be manipulated to bait certain units.
*Unlike the latter, White Moon units tend to use pre-deployed and promoted units better.
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==References==
{{Reflist}}
==See also==
==See also==
*[[Staff of Game Boy Wars 3]]
*[[Staff of Game Boy Wars 3]]
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