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Game Boy Wars 3

From Wars Wiki
Revision as of 02:59, 14 March 2010 by Tucayo (talk | contribs)

Template:Game-infobox Game Boy Wars 3 was released by Hudson Soft onto the Game Boy Color in August 2001, and was the last Nintendo Wars game not to be released in Europe and North America. It was also the last Nintendo Wars game to be released in Japan until the Game Boy Wars Advance 1+2 compilation was released in 2004.

The development was started by Intelligent Systems, and while under their control was referred to as Game Boy Wars Pocket Tactics, though the title Game Boy Wars 3 (GBW3) was adopted upon the development being passed onto Hudson.

File:Gameboywars3.png
Map screen from Game Boy Wars 3

Additions and Improvements

GBW3 featured some more improvements on the previous Game Boy Wars games, including improvements to the Map Design mode, and Unit Information window, as well as a new order issuing interface.

The game is also unique in the series, due to an element of real-time strategy being included- the player must manage two resources as opposed to just money: "materials". Materials are required, along with money to build new units.


Campaign Mode

The Campaign Mode in GBW3 is unique in the series, though it parallels Fire Emblem to an extent, in that the player can redeploy units that have survived previous battles, and this results in the unit being able to be deployed at no material cost. This is part of the so called "Arrangement" system.

Arrangement System

Any surviving units from previous maps can be redeployed through any producing building, allowing them to join the current battle. This can be done by going to the Unit List (first choice on the menu), selecting a unit marked in the lower-right corner with a Kanji and selecting the first choice (Arrangement), and finally choosing the property where it shall be deployed from.

The property used for Arrangement is unable to do any more for the remainder of the turn, which means that you can only Arrange as many units as there are available properties.

Arranged units have the advantage of retaining experience amounts from previous battles, while also having their HP, Ammo and Fuel restored whenever a map is cleared.

Unit Promotion

A unit is able to promote once it reaches S Rank, and will be able to do so the next time it waits for Arrangement. A Promoted unit cannot be demoted, and it is therefore a permanent change.

Most of the time, a unit that is Promoted is better, though promotion may require a change in strategy due to key changes in the unit, which at times may make the unpromoted form preferable.

By promoting a unit, you will also reset the experience amount of the unit, resulting in the unit returning to Rank D- the lowest Rank for a unit.