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{{AW | {{AW officer | ||
| | |COname=Max | ||
|JPchar=マックス | |JPchar=マックス | ||
|JPname= | |JPname=Makkusu | ||
|faction=Orange Star | |faction=Orange Star | ||
| | |imagename=Max.png | ||
|hit=Weight | |imagesize=100px | ||
|caption=Max as he appears in [[Advance Wars: Dual Strike|Dual Strike]] | |||
|debut={{game|Advance Wars}} | |||
|latest=[[Advance Wars: Dual Strike|AW: Dual Strike]] | |||
|hit=Weight Training | |||
|miss=Studying | |miss=Studying | ||
|power=Max Force | |power=Max Force | ||
|superpower=Max Blast | |superpower=Max Blast | ||
| | |meterstars=[[Image:Ls2.gif]][[Image:Ls2.gif]][[Image:Ls2.gif]][[Image:Ls.gif]][[Image:Ls.gif]][[Image:Ls.gif]] | ||
}} | }} | ||
{{Quote|Check out these guns!|Max|http://en.wikiquote.org/wiki/Advance_Wars#Max}} | {{Quote|Check out these guns!|Max|http://en.wikiquote.org/wiki/Advance_Wars#Max}} | ||
Notably, he is one of the few characters to have the same name in every language edition of the games, along with [[Hachi]], [[Rachel]], [[Sasha]] | Max is a direct combat specialist enlisted in the [[Orange Star]] army. He is a confrontational [[Commanding Officer]] who plays a prominent role in the campaign. If selected, he debuts in the fourth mission of ''[[Advance Wars (Game)|Advance Wars]]''. | ||
Notably, he is one of the few characters to have the same name in every language edition of the games, along with [[Hachi]], [[Rachel]], [[Sasha]] and [[Lin]]. His name in Japanese is マックス (''Makkusu''; '''Max'''). | |||
==Role== | ==Role== | ||
Max is a loyal companion to both [[Andy]] and [[Sami]]. In stark contrast to both Nell and Sami, Max is aggressive and can be considered the brawn out of the three. Like his colleagues, he is available for use during the final push against [[Sturm]] in both | Max is a loyal companion to both [[Andy]] and [[Sami]]. In stark contrast to both Nell and Sami, Max is aggressive and can be considered the brawn out of the three. Like his colleagues, he is available for use during the final push against [[Sturm]] in both [[Advance Wars]] and [[Advance Wars 2]]. | ||
==Personality== | ==Personality== | ||
Max is a fearless, masculine hero. While not being especially bright, he is devoted to his cause and his fellow | |||
Max is a fearless, masculine hero. While not being especially bright, he is devoted to his cause and his fellow CO's. He often finds himself in arguments, especially when offended by his advesaries or allies. Like Sami and Andy, he is always prepared as well. | |||
==Relationships== | ==Relationships== | ||
Max maintains good relations with other | |||
Max maintains good relations with other CO's in and outside of Orange Star. | |||
==Skills== | ==Skills== | ||
Max's forte lies in non-infantry direct combat units, while his weakness are with indirect combat units. | |||
===In | ===In Advance Wars=== | ||
'''Day-to-Day (D2D)''' All non-infantry direct combat units have +50% firepower when attacking. However, indirect-combat units suffer from a -10% firepower and defense penalty, as well as -1 range. | |||
===CO Powers=== | '''CO Power''' ''Max Force'' All non-infantry direct combat units their firepower raised to 174% for the day. They, along with transports units also benefit from +1 movement and receive the typical 10% defense boost. Other units also receive a 10% increase in both attack and defense. | ||
'''CO Meter''' 30,000 G | |||
===In Advance Wars 2=== | |||
'''Day-to-Day (D2D)''' All non-infantry direct combat units have +20% firepower. Indirect combat units have a -10% firepower reduction and -1 range. | |||
'''CO Power''' ''Max Force'' Direct-combat units, excluding infantry and mech units, have +40% firepower and their movement range is increased by one space. All units also receive the standard 10% boost in defense. | |||
'''SCO Power''' ''Max Blast'' Direct combat units, minus soldiers, receive a 60% bonus in firepower for the day. Their movement increases by two spaces, and all units receive the standard 10% boost in defense. | |||
'''CO Meter''' xxxXXX | |||
===In Advance Wars Dual Strike=== | |||
'''Day-to-Day (D2D)''' All non-infantry direct combat units have +20% firepower. Indirect combat units now have normal stats, but still have -1 range. | |||
'''CO Power''' ''Max Force'' Direct-combat units, excluding infantry and mech units, have +40% firepower and all units receive the standard 10% boost in defense, as well as offense. No movement bonus. | |||
'''SCO Power''' ''Max Blast'' Direct combat units, minus soldiers, receive a 90% bonus in firepower for the day. While all units receive the typical 10% in defense, there is no movement bonus. | |||
'''CO Meter''' xxxXXX | |||
=== CO Powers=== | |||
{{COpowers | {{COpowers | ||
|country=Orange Star | |country=Orange Star | ||
|ENGpower= | |ENGpower= | ||
|ENGsuper= | |ENGsuper= | ||
| | |JAPchar= | ||
| | |JAPpower= | ||
| | |JAPsuperchar= | ||
| | |JAPsuper= | ||
|FRNpower= | |FRNpower= | ||
|FRNsuper= | |FRNsuper= | ||
|GRMpower= | |GRMpower= | ||
|GRMsuper= | |GRMsuper= | ||
|SPNpower= | |SPNpower= | ||
|SPNsuper= | |SPNsuper= | ||
|ITLpower= | |ITLpower= | ||
|ITLsuper= | |ITLsuper= | ||
}} | }} | ||
== | ====Tag affinities==== | ||
{| border="1" cellpadding="2" | |||
!Partner | |||
!Stars | |||
!Firepower modifier | |||
!Tag name | |||
|- | |||
|'''[[Andy]]''' || 1 || +20% || ''Power Wrench'' | |||
|- | |||
|'''[[Grit]]''' || 2 || +10% || ''Big Country'' | |||
|- | |||
|'''[[Sami]]''' || 0 || +5% || ''Dual Strike'' | |||
|- | |||
|'''[[Nell]]''' || 0 || +5% || ''Dual Strike'' | |||
|- | |||
|'''[[Von Bolt]]''' || 0 || -10% ||''Dual Strike'' | |||
|}<br> | |||
{{CObox1}} | |||
[[Category:Commanding Officers]] | |||
[[Category: | |||