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==Role==
==Role==
Max is a loyal companion to both [[Andy]] and [[Sami]]. In stark contrast to both Nell and Sami, Max is aggressive and can be considered the brawn out of the three. Like his colleagues, he is available for use during the final push against [[Sturm]] in both [[Advance Wars]] and [[Advance Wars 2]].
Max is a loyal companion to both [[Andy]] and [[Sami]]. In stark contrast to both Nell and Sami, Max is aggressive and can be considered the brawn out of the three. Like his colleagues, he is available for use during the final push against [[Sturm]] in both ''[[Advance Wars]]'' and ''[[Advance Wars 2]]''.


==Personality==
==Personality==
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Max's forte lies in non-infantry direct-combat units, while his weakness is with indirect-combat units.  
Max's forte lies in non-infantry direct-combat units, while his weakness is with indirect-combat units.  


===In Advance Wars===
===In ''Advance Wars''===


*'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units deal 150% damage. However, his indirect-combat units suffer from -1 range, deal only 90% damage and receive an increased 110% damage.
*'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units deal 150% damage. However, his indirect-combat units suffer from -1 range, deal only 90% damage and receive an increased 110% damage.
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*'''CO Power''': ''Max Force'' — Max's non-infantry direct-combat and transport units gain 1 movement and receive a damage boost. Max's universal stats become 110% damage dealt and 90% damage received, which translates to 187% ''(170% x 110%)'' damage dealt with non-infantry direct-combat units and 99% ''(90% x 110%)'' damage dealt with and 99% ''(110% x 90%)'' damage received by indirect-combat units.
*'''CO Power''': ''Max Force'' — Max's non-infantry direct-combat and transport units gain 1 movement and receive a damage boost. Max's universal stats become 110% damage dealt and 90% damage received, which translates to 187% ''(170% x 110%)'' damage dealt with non-infantry direct-combat units and 99% ''(90% x 110%)'' damage dealt with and 99% ''(110% x 90%)'' damage received by indirect-combat units.


===In Advance Wars 2===
===In ''Advance Wars 2''===


*'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units have 120% firepower and his indirect-combat units have 90% firepower and 1 range penalty.
*'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units have 120% firepower and his indirect-combat units have 90% firepower and 1 range penalty.
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*'''Super CO Power''': ''Max Blast'' — Max's non-infantry direct-combat units gain 2 movement and raise their firepower to 160%. (Standard +10% defense.)
*'''Super CO Power''': ''Max Blast'' — Max's non-infantry direct-combat units gain 2 movement and raise their firepower to 160%. (Standard +10% defense.)


===In Advance Wars Dual Strike===
===''In Advance Wars Dual Strike''===
[[File:AW Max Artwork.png|170px|thumb|right|Artwork]]
[[File:AW Max Artwork.png|170px|thumb|right|Artwork]]
*'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units have 120% firepower and his indirect-combat units have 1 range penalty.
*'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units have 120% firepower and his indirect-combat units have 1 range penalty.
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{{tagfooter
{{tagfooter
|country=Orange Star}}
|country=Orange Star}}
==Trivia==
* According to the ''Nintendo DREAM'' strategy guide for ''[[Game Boy Wars Advance 1+2]]'', Max is 20 years old.<ref>https://askadvancewars.tumblr.com/post/671605036436062208/sorry-ive-been-gone-and-neglected-the-blog-for</ref>


==References==
==References==