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Rachel: Difference between revisions

From Wars Wiki
64 bytes removed ,  13 March 2023
→‎Skills: Accuracy (missing SCOP targetting AI)
m (fix duplicate parameter)
(→‎Skills: Accuracy (missing SCOP targetting AI))
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==Skills==
==Skills==
'''Day-to-day''': When on an allied property, Rachel's units restore 3HP instead of 2. This, naturally, costs more than healing 2 HP.
Rachel is able to repair more HP and to launch missiles at the enemy.


'''CO Power''': '''Lucky Lass''': Rachel's units get a chance of doing up to 30% more damage for one turn, on top of the standard CO Power boost of 10% attack and defence.
*'''Day-to-Day (D2D)''': Rachel must repair +1 HP to her units if funds allow. (Can be a weakness due to the fund drain.)
*'''CO Meter''': {{COPower|3|3}}
*'''[[CO Power]]''': ''Lucky Lass'' Rachel's units may deal up to 40% luck damage. (Standard +10% firepower and defense.)
*'''Super CO Power''': ''Covering Fire'' — 3 missile silos are launched at the enemy. (Standard +10% firepower and defense.)


'''Super CO Power''': '''Covering Fire''': Three missiles are launched at the enemy. They are self-targeting and impact as follows: the first missile targets the most soldiers, the second one targets the most expensive group of enemies and the final missile targets the most units. Rachel’s units get 10% extra attack and defence.
===Missile Mechanics===


'''CO Meter''': xxxXXX
The three missiles each have a different targetting AI, which are:
*(to add)
*(to add)
*(to add)


=== CO Powers===
===CO Powers===
{{COpowers
{{COpowers
|country=Orange Star
|country=Orange Star
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