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Sami: Difference between revisions

From Wars Wiki
18 bytes added ,  13 March 2023
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→‎Skills: D2D naming cohesion
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===In Advance Wars 1===
===In Advance Wars 1===
*'''Day-to-day''': Sami's foot soldier units deal 120% damage, receive 90% damage, and capture at 1.5 times the normal rate. Her transport units have one extra movement space. Her other direct-combat units deal 90% damage.
*'''Day-to-Day (D2D)''': Sami's foot soldier units deal 120% damage, receive 90% damage, and capture at 1.5 times the normal rate. Her transport units have one extra movement space. Her other direct-combat units deal 90% damage.
*'''CO Meter''': 25,000G.
*'''CO Meter''': 25,000G.
*'''[[CO Power]]''': ''Double Time'' — Sami's foot soldier units get one extra movement space, their movement becomes unhindered by terrain and weather, and their abilities increase. Sami's universal stats become 110% damage dealt and 90% damage received, which translates to 154% ''(140% x 110%)'' damage dealt with and 72% ''(80% x 90%)'' damage received by her foot soldiers, 99% ''(90% x 110%)'' damage dealt with other direct-combat units and 110% damage dealt with indirect-combat units.
*'''[[CO Power]]''': ''Double Time'' — Sami's foot soldier units get one extra movement space, their movement becomes unhindered by terrain and weather, and their abilities increase. Sami's universal stats become 110% damage dealt and 90% damage received, which translates to 154% ''(140% x 110%)'' damage dealt with and 72% ''(80% x 90%)'' damage received by her foot soldiers, 99% ''(90% x 110%)'' damage dealt with other direct-combat units and 110% damage dealt with indirect-combat units.


===In Advance Wars 2: Black Hole Rising===
===In Advance Wars 2: Black Hole Rising===
*'''Day-to-day''': Sami's infantry and mech units have 30% more firepower and capture at 1.5 times the normal rate. Her transport units have one extra movement space. Her other direct-combat units have 10% less firepower.
*'''Day-to-Day (D2D)''': Sami's infantry and mech units have 30% more firepower and capture at 1.5 times the normal rate. Her transport units have one extra movement space. Her other direct-combat units have 10% less firepower.
*'''CO Power''': ''Double Time'': Sami's footsoldiers get one extra movement space and their attack and defence raised to 150/110. All other units get 110% defence.
*'''CO Power''': ''Double Time'': Sami's footsoldiers get one extra movement space and their attack and defence raised to 150/110. All other units get 110% defence.
*'''Super CO Power''': ''Victory March'': Sami's footsoldiers get two extra movement spaces and can capture any property in a single turn. Their attack and defence is raised to 180/110. All other units get 110% defence.
*'''Super CO Power''': ''Victory March'': Sami's footsoldiers get two extra movement spaces and can capture any property in a single turn. Their attack and defence is raised to 180/110. All other units get 110% defence.
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===In Advance Wars: Dual Strike===
===In Advance Wars: Dual Strike===
*'''Day-to-day''': Sami's infantry and mech units have 20% more firepower and capture at 1.5 times the normal rate. Her other direct-combat units have 10% less firepower.  
*'''Day-to-Day (D2D)''': Sami's infantry and mech units have 20% more firepower and capture at 1.5 times the normal rate. Her other direct-combat units have 10% less firepower.  
*'''CO Power''': ''Double Time'': Sami's footsoldiers get one extra movement space and their attack and defence raised to 160/110. All other direct units become 100/110, and indirects become 110/110.
*'''CO Power''': ''Double Time'': Sami's footsoldiers get one extra movement space and their attack and defence raised to 160/110. All other direct units become 100/110, and indirects become 110/110.
*'''Super CO Power''': ''Victory March'': Sami's footsoldiers get two extra movement spaces and can capture any property in a single turn. Their attack and defence is raised to 190/110. All other direct units become 100/110, and indirects become 110/110.
*'''Super CO Power''': ''Victory March'': Sami's footsoldiers get two extra movement spaces and can capture any property in a single turn. Their attack and defence is raised to 190/110. All other direct units become 100/110, and indirects become 110/110.
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