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{{BWmission
{{BW Mission Infobox
|backgroundcolor={{tundra color}}
|colorscheme=Tundra
|bordercolor={{tundra color dark}}
|image=BW2_M16_Screenshot.jpg
|listcolor={{tundra color light}}
|logo1=Tundra logo.png
|logo2=Xylvania logo.png
|player=Tundran Territories
|player=Tundran Territories
|#allies=1
|#allies=1
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|enemy1=Xylvania
|enemy1=Xylvania
|location=''En route'' to Gorgisburg
|location=''En route'' to Gorgisburg
|result=Gorgi's Mausoleum survives
}}
}}
'''Scorched Earth''' is the sixteenth level in the ''[[Battalion Wars 2]]'' campaign.
'''Scorched Earth''' is the sixteenth level in the ''[[Battalion Wars 2]]'' campaign.


== Intel ==
==Intel==
Start off by calling a [[Flame Veteran|Flame Vet]] attack on the incoming {{xyl}}n [[Bazooka Veteran|Bazooka Vets]], then send the [[Anti-Air Veteran|Anti-Air Vets]] to shoot down the enemy [[Gunship]]s. Move across the field, and another wave of enemy [[Rifle Grunt|Grunts]] and Bazooka Vets will approach. Use the {{tundra}} infantry to eliminate them, and blow out the MG Towers ahead with an {{bw|Artillery}} volley. With the first area clear, take a minute to check the Map Screen. From this point, there are three different paths leading forward. While each only leads to a Secondary Objective, capturing the central [[Airbase]] and the eastern [[Factory]] will earn the player [[Gunship]] and [[Light Tank]] reinforcements.
Start by calling a [[Flame Veteran|Flame Vet]] attack on the incoming {{xyl}}n [[Bazooka Veteran|Bazooka Vets]], then send the [[Anti-Air Veteran|Anti-Air Vets]] to shoot down the enemy [[Gunship]]s. Move across the field, and another wave of enemy [[Rifle Grunt|Grunts]] and Bazooka Vets will approach. Use the {{tundra}} infantry to eliminate them, and blow out the MG Towers ahead with an {{BWs|Artillery}} volley. With the first area clear, take a minute to check the Map Screen. From this point, there are three different paths leading forward. While each only leads to a Secondary Objective, capturing the central [[Airbase]] and the eastern [[Factory]] will earn the player [[Gunship]] and [[Light Tank]] reinforcements.


Move out to the [[Airbase]], and use the {{bw|Artillery}} units to shell the enemy [[Anti-Air Veteran|Anti-Air Vets]] from afar. Send the {{tundra}} Anti-Air Vets to shoot down the [[Gunship]]s while other units destroy the Auto-Guns. Ground the {{xyl}}n [[Air Transport]] before it can land, then send the infantry to capture the facility. This earns the player a pair of Gunships.
Move out to the [[Airbase]], and use the {{BWs|Artillery}} units to shell the enemy [[Anti-Air Veteran|Anti-Air Vets]] from afar. Send the {{tundra}} Anti-Air Vets to shoot down the [[Gunship]]s while other units destroy the Auto-Guns. Ground the {{xyl}}n [[Air Transport]] before it can land, then send the infantry to capture the facility. This earns the player a pair of Gunships.


Order the other units into Wait Mode, and fly the [[Gunship]]s over to the eastern [[Factory]]. Destroy the Auto-Guns and [[Light Tank]]s, and send in the infantry to capture the facility. This earns the player a pair of {{bw|Artillery}}. With the Factory in {{tundra}} hands, another group of {{xyl}}n [[Bazooka Veteran|Bazooka Vets]] move in to re-capture it; roast them with the [[Flame Veteran|Flame Vets]]. Liberate the Bazooka Vet POWs, and lead the other units back to the central path. Use the [[Gunship]]s to take out the two [[Light Tank]]s to the north, then use the {{bw|Artillery}} to shell the Anti-Air Towers and any remaining [[Bazooka Veteran|Bazooka Vets]] near the [[Helipad]]. Activate the Helipad to call in reinforcements, and shoot down the two enemy [[Air Transport]]s before they can land.
Order the other units into Wait Mode, and fly the [[Gunship]]s over to the eastern [[Factory]]. Destroy the Auto-Guns and [[Artillery]]s, and send in the infantry to capture the facility. This earns the player a pair of {{BWs|Artillery}}. With the Factory in {{tundra}} hands, another group of {{xyl}}n [[Bazooka Veteran|Bazooka Vets]] move in to re-capture it; roast them with the [[Flame Veteran|Flame Vets]]. Liberate the Bazooka Vet POWs, and lead the other units back to the central path. Use the [[Gunship]]s to take out the two [[Light Tank]]s to the north, then use the {{BWs|Artillery}} to shell the Anti-Air Towers and any remaining [[Bazooka Veteran|Bazooka Vets]] near the [[Helipad]]. Activate the Helipad to call in reinforcements, and shoot down the two enemy [[Air Transport]]s before they can land.


The western path has been turned into a minefield, and Private Hazard of the [[Western Frontier]] has found himself in the middle of it!  Order the other units to wait near the [[Helipad]] and approach the area with only a single foot soldier. Change the camera view to help detect the mounds of fresh dirt, and carefully meander through the area to reach the imperiled infantry on the bridge. Turn and walk back the same way, and the Private will stay close by. Join up with the other {{tundra}} forces at the Helipad and head west to help out the {{wf}} allies, who are under attack by [[Kommandant Ubel|Ubel]]'s forces. Destroy the [[Bazooka Veteran|Bazooka Vets]] and [[Light Tank]]s, and prepare for the Primary Objective ahead.
The western path has been turned into a minefield, and Private Hazard of the [[Western Frontier]] has found himself in the middle of it!  Order the other units to wait near the [[Helipad]] and approach the area with only a single foot soldier. Change the camera view to help detect the mounds of fresh dirt, and carefully meander through the area to reach the imperiled infantry on the bridge. Turn and walk back the same way, and the Private will stay close by. Join up with the other {{tundra}} forces at the Helipad and head west to help out the {{wf}} allies, who are under attack by [[Kommandant Ubel|Ubel]]'s forces. Destroy the [[Bazooka Veteran|Bazooka Vets]] and [[Light Tank]]s, and prepare for the Primary Objective ahead.


Moving too close to either of the three bridges leading to Gorgisburg will trigger a cutscene, where [[Kommandant Ubel|Ubel]] has set explosive charges just outside [[Tsar Gorgi]]'s Mausoleum. The player has 3 minutes to defuse the four Detonators near the structure. Destroy the enemy {{bw|Artillery}}, then use the {{tundra}} Artillery to take out the Anti-Air Tower. Keep the [[Anti-Air Veteran|Anti-Air Vets]] close, and shoot down any [[Gunship]]s that get too close. With the way clear, advance to the Mausoleum as an infantry and head for the first Detonator. Lock onto it and shake the Nunchuk to defuse it. Repeat the process on the other three Detonators while the other {{tundra}} forces take out the remaining {{xyl}}ns. Defuse the four charges and save the Mausoleum to complete the mission.
Moving too close to either of the three bridges leading to Gorgisburg will trigger a cutscene, where [[Kommandant Ubel|Ubel]] has set explosive charges just outside [[Tsar Gorgi]]'s Mausoleum. The player has 3 minutes to defuse the four Detonators near the structure. Destroy the enemy {{BWs|Artillery}}, then use the {{tundra}} Artillery to take out the Anti-Air Tower. Keep the [[Anti-Air Veteran|Anti-Air Vets]] close, and shoot down any [[Gunship]]s that get too close. With the way clear, advance to the Mausoleum as an infantry and head for the first Detonator. Lock onto it and shake the Nunchuk to defuse it. Repeat the process on the other three Detonators while the other {{tundra}} forces take out the remaining {{xyl}}ns. Defuse the four charges and save the Mausoleum to complete the mission.


{{objectlisth}}
{{objectlisth}}
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{{objectlistbod|location=tundra|priority=Silver|objective=Save Private Hazard from the minefield}}
{{objectlistbod|location=tundra|priority=Silver|objective=Save Private Hazard from the minefield}}
{{objectlistfoot}}
{{objectlistfoot}}
 
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