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==Criteria==
==Criteria==
There are four factors affecting your score in each game - Speed, Power, Technique and (in [[Advance Wars: Dual Strike]] only), the number of emplacements or Oozium destroyed.
There are four factors affecting your score in each game - Speed, Power, Technique and (in [[Advance Wars: Dual Strike]] only), the number of emplacements or Oozium destroyed.


Each criteria is given a total possible score, which varies between games.
Each criteria is given a total possible score, which varies between games.
* In [[Advance Wars]]' Field Training and Campaign modes, a score isn't actually given, but a bar is shown displaying how well you performed at each category.
* In [[Advance Wars (game)|Advance Wars']] Field Training and Campaign modes, a score isn't actually given, but a bar is shown displaying how well you performed at each category.
* In Advance Wars' War Room, the score bars are retained and used to determine a score between 0 and 999.
* In Advance Wars' War Room, the score bars are retained and used to determine a score between 0 and 999.
* In [[Advance Wars 2: Black Hole Rising]], each category is rated out of 100 and used to determine a total score out of 300. All points obtained are converted into 1 coin for purchasing additional content from Hachi.
* In [[Advance Wars 2: Black Hole Rising]], each category is rated out of 100 and used to determine a total score out of 300. All points obtained are converted into 1 coin for purchasing additional content from Hachi.
* In Advance Wars: Dual Strike's Campaign and War Room modes, each category is still rated out of 100. However, bonus points can be obtained for destroying emplacements and Oozium. All points obtained are converted into 1 coin for purchasing additional content from Hachi, like in Black Hole Rising.
* In Advance Wars: Dual Strike's Campaign and War Room modes, each category is still rated out of 100. However, bonus points can be obtained for destroying emplacements and Oozium. All points obtained are converted into 1 coin for purchasing additional content from Hachi, line in Black Hole Rising.
* In Advance Wars: Dual Strike's Survival modes, each category is rated out of 50. Bonuses from destroying emplacements and Oozium are still available. All points obtained are converted into 1 coin for purchasing additional content from Hachi.
* In Advance Wars: Dual Strike's Survival modes, each category is rated out of 50. Bonuses from destroying emplacements and Oozium are still avaliable. All points obtained are converted into 1 coin for purchasing additional content from Hachi.
* In [[Advance Wars: Days of Ruin]], each score ranges from 0 to 150. Any category where at least 100 points is scored is highlighted in Gold.
* In [[Advance Wars: Days of Ruin]], each score is rated out of ?.
* In the Battalion Wars games, each score is rated as a percentage, with your overall score being the average of your Speed, Power and Technique scores.
* In the Battalion Wars games, each score is rated as a percentage, with your overall score being the average of your Speed, Power and Technique scores.


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===Speed===
===Speed===
Speed is the most straightforward criteria. Each mission has a set amount of turns (par time) in which you must beat the mission in order to score the maximum number of points. Each turn you go over the limit, you lose points. The general formula in Advance Wars is as follows, rounded up and capped at 100, then multiplied by 5 in AW1:
<math>100 - 100/3\times (Completion Time-ParTime) / Par Time</math>.


In Days of Ruin, the speed score starts at 150 and begins to decrease when half the par time has elapsed. The formula for times completed before the par time is as follows, rounded up and capped at 150: <math>200-100 \times Completion Time / Par Time</math>. Once the par time is reached, the speed score decreases from 100 at the same rate as in AW1+2.
Speed is the most straightforward criteria. Each mission has a set amount of turns in which you must beat the mission in order to score the maximum number of points. Each turn you go over the limit, you lose points. The general formula in Advance Wars is as follows, rounded up and caps at 100, then multiplied by 5 in AW1:
(4 * 100 Speed Time - Completion Time) * 100 / (3 * 100 Speed Time)


In the Battalion Wars games, this is instead measured in real time, but you still lose points if you take too long to beat a mission. In Battalion Wars 2, the formula is as follows capping at 100%:
In Days of Ruin, the surplus formula (for above 100 points) is as follows capping at 150:
<math>100\% - 100\% \times (Completion Time-ParTime) / ParTime</math>
(2 * 100 Speed Time - Completion Time) * 100 / (100 Speed Time)
 
In the Battalion Wars games, this is instead measured in real time, but you still lose points if you take too long to beat a mission. In Batalion Wars 2, the formula is as follows capping at 100%:
(2 * 100% Speed Time - Completion Time) * 100% / (100% Speed Time)


===Power===
===Power===
Power is how well you destroy the enemy force. In games before Days of Ruin, you need to destroy 10% of the total enemy force in one day to max your Power score. In Days of Ruin, you need to maximize the damage you deal on each attack and manage a KO in as many attacks as feasible.
 
Power is how well you destroy the enemy force. Before Days of Ruin, you just needed to destroy 10% of the total enemy force to max your Power score. In Days of Ruin, you'd have to maximize the damage you deal on each attack.


Pre-Days of Ruin formula is as follows, capping at 100 and then multiplied by 2 in AW1:
Pre-Days of Ruin formula is as follows, capping at 100 and then multiplied by 2 in AW1:
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DoR formula is as follows, averaging with 100 if exceeding that and capping at 150:
DoR formula is as follows, averaging with 100 if exceeding that and capping at 150:
(Total non-luck damage done * 2 + Destroyed Enemies * 200) / (Total attack count) - 100
(Total non-luck damage done + Destroyed Enemies * 100) / (Total attack count)


This is much simpler in the Battalion Wars series, where you simply have to destroy any and all enemy units that count for Power.
This is much simpler in the Battalion Wars series, where you simply have to destroy as many enemy units and emplacements as possible.


===Technique===
===Technique===
Technique is a rating determined on the total number of your units vs. the amount of your lost units in combat. The fewer units you lose, the higher your score. Days of Ruin also causes Technique to go down if too many units are built.
 
Technique is a rating determined on the total number of your units vs. the amount of your lost units in combat. The fewer units you lose, the higher your score.


Pre-Days of Ruin formula is as follows, capping at 100 and then multiplied by 3 in AW1:
Pre-Days of Ruin formula is as follows, capping at 100 and then multiplied by 3 in AW1:
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===Destruction bonuses===
===Destruction bonuses===
In Advance Wars: Dual Strike, you can earn additional points by destroying enemy Oozium units and emplacements. These points do not affect your rank directly (though destroying Oozium can help you increase your Power score) - it is possible to use these bonuses to score over 280 points and still not obtain an S-rank, for example. You can gain:
In Advance Wars: Dual Strike, you can earn additional points by destroying enemy Oozium units and emplacements. These points do not affect your rank directly (though destroying Oozium can help you increase your Power score) - it is possible to use these bonuses to score over 280 points and still not obtain an S-rank, for example. You can gain:


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* 20 points per [[Black Crystal]].
* 20 points per [[Black Crystal]].
* 30 points per [[Black Cannon]].
* 30 points per [[Black Cannon]].
* 30 points per [[Black Obelisk]].
* ?? points per [[Black Obelisk]].
* 40 points per [[Oozium]].
* ?? points per [[Oozium]].


==Rank==
==Rank==
Your score determines your rank. In the first Advance Wars, you could obtain an S, A, B, C, D or E rank, with S being highest and E being lowest. From Advance Wars 2 onwards, the D and E ranks were cut, meaning that you could obtain only S, A, B or C ranks.
Your score determines your rank. In the first Advance Wars, you could obtain an S, A, B, C, D or E rank, with S being highest and E being lowest. From Advance Wars 2 onwards, the D and E ranks were cut, meaning that you could obtain only S, A, B or C ranks.


* S-Rank: The highest rank. Obtaining one is (at least supposed to be) a symbol of excellent strategical and tactical play. You couldn't obtain S ranks in Advance Wars' Field Training missions. The minimum points needed for an S-rank are:
* S-Rank: The highest rank. Obtaining one is a symbol of excellent strategical and tactical play. You couldn't obtain S ranks in Advance Wars' Field Training missions. The minimum points needed for an S-rank are:
** 950 in Advance Wars 1
** 950 in Advance Wars 1
** 280 in Advance Wars 2 and Advance Wars: Dual Strike (not including destruction bonuses)
** 280 in Advance Wars 2 and Advance Wars: Dual Strike (not including destruction bonuses)
** 300 in Advance Wars: Days of Ruin.
** 300 in Advance Wars: Days of Ruin.
** 95% in the Battalion Wars games
** 95% in the Battalion Wars games
* A-Rank: The highest score in the first Advance Wars' Field Training missions, a highly respectable rank elsewhere.
* A-Rank: The highest score in the first Advance Wars' Field Training missions, a highly respectable rank elsewhere.
* B-Rank: A middling rank, usually a sign that the player has a decent understanding of the game but needs to improve somewhat.
* B-Rank: A middling rank, usually a sign that the player has a decent understanding of the game but needs to improve somewhat.
* C-Rank: The lowest rank in most games.
* C-Rank: The lowest rank in most games.
* D-Rank: The second-lowest rank in the first Advance Wars.
* D-Rank: The second-lowest rank in the first Advance Wars.
* E-Rank: The lowest rank in the first Advance Wars. Most players never obtained this rank, but it generally denotes a victory that was very inefficient.
* E-Rank: The lowest rank in the first Advance Wars. Most players never obtained this rank, but it generally denotes a victory that was very inefficient.


[[Category:Game mechanics]]
[[Category:Game mechanics]]
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