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Score: Difference between revisions

From Wars Wiki
212 bytes added ,  3 July 2021
→‎Speed: Edited formulas for consistency and clarity. Also clarified score calculation for Days of Ruin
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(→‎Speed: Edited formulas for consistency and clarity. Also clarified score calculation for Days of Ruin)
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===Speed===
===Speed===


Speed is the most straightforward criteria. Each mission has a set amount of turns in which you must beat the mission in order to score the maximum number of points. Each turn you go over the limit, you lose points. The general formula in Advance Wars is as follows, rounded up and caps at 100, then multiplied by 5 in AW1:
Speed is the most straightforward criteria. Each mission has a set amount of turns (par time) in which you must beat the mission in order to score the maximum number of points. Each turn you go over the limit, you lose points. The general formula in Advance Wars is as follows, rounded up and capped at 100, then multiplied by 5 in AW1:
<math>(4 * 100 Speed Time - Completion Time) * 100 / (3 * 100 Speed Time)</math>
<math>100 - 100\times (Completion Time-ParTime) / (3 \times Par Time)</math>.


In Days of Ruin, the surplus formula (for above 100 points) is as follows capping at 150:
In Days of Ruin, the speed score starts at 150 and begins to decrease when half the par time has elapsed. The formula for times completed before the par time is as follows, rounded up and capped at 150: <math>200-100 \times Completion Time / (100% Speed Time)</math>. Once the par time is reached, the speed score decreases from 100 at the same rate as in AW1+2.
<math>(2 * 100 Speed Time - Completion Time) * 100 / (100 Speed Time)</math>


In the Battalion Wars games, this is instead measured in real time, but you still lose points if you take too long to beat a mission. In Batalion Wars 2, the formula is as follows capping at 100%:
In the Battalion Wars games, this is instead measured in real time, but you still lose points if you take too long to beat a mission. In Battalion Wars 2, the formula is as follows capping at 100%:
<math>(2 * 100% Speed Time - Completion Time) * 100% / (100% Speed Time)</math>
<math>100%-100% \times (Completion Time-100% Speed Time) / (100% Speed Time)</math>


===Power===
===Power===
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