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Editing Sensei
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===In ''Advance Wars 2: Black Hole Rising''=== | ===In ''Advance Wars 2: Black Hole Rising''=== | ||
*'''Day-to-Day (D2D)''': Sensei's foot soldier units have 140% firepower, his B-Copters 150% firepower, and his transport units +1 movement. However, he is weak with other ground units and naval units; those have 90% | *'''Day-to-Day (D2D)''': Sensei's foot soldier units have 140% firepower, his B-Copters 150% firepower, and his transport units +1 movement. However, he is weak with other ground units and naval units; those have 90% firewpoer. | ||
*'''CO Meter''': {{COPower|2|4}} | *'''CO Meter''': {{COPower|2|4}} | ||
*'''[[CO Power]]''': ''Copter Command'' — Sensei's B-Copter firepower is increased to 175%. Infantry with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached). (Standard +10% defense.) | *'''[[CO Power]]''': ''Copter Command'' — Sensei's B-Copter firepower is increased to 175%. Infantry with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached). (Standard +10% defense.) | ||
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===In ''Advance Wars: Dual Strike''=== | ===In ''Advance Wars: Dual Strike''=== | ||
*'''Day-to-Day (D2D)''': Sensei's foot soldier units have 110% firepower, his B-Copters 150% firepower, and his transport units +1 movement. However, he is weak with naval units; those have 90% | *'''Day-to-Day (D2D)''': Sensei's foot soldier units have 110% firepower, his B-Copters 150% firepower, and his transport units +1 movement. However, he is weak with naval units; those have 90% firewpoer. | ||
*'''CO Meter''': {{COPower|2|4}} | *'''CO Meter''': {{COPower|2|4}} | ||
*'''[[CO Power]]''': ''Copter Command'' — Sensei's B-Copter firepower is increased to 170(+10)%. Infantry with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached). (Standard +10% firepower and defense.) | *'''[[CO Power]]''': ''Copter Command'' — Sensei's B-Copter firepower is increased to 170(+10)%. Infantry with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached). (Standard +10% firepower and defense.) |