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Editing Showdown at Big Honshu
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{{BW Mission Infobox | {{BW Mission Infobox | ||
|colorscheme=Solar | |colorscheme=Solar | ||
|player=Solar Empire | |player=Solar Empire | ||
|enemy1=Anglo Isles | |enemy1=Anglo Isles | ||
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|result=Munitions Expert rescued, Anglo Missile Silos destroyed | |result=Munitions Expert rescued, Anglo Missile Silos destroyed | ||
}} | }} | ||
==Intel== | '''Showdown at Big Honshu''' is the fourth level in the [[Battalion Wars 2]] campaign. | ||
== Intel == | |||
Move out to the [[Helipad]] near the waterfall, and send the distress signal to call in [[Assault Veteran|Assault Vet]] reinforcements. Follow the path, and take out the {{anglo}} [[Bazooka Veteran|Bazooka Vets]]. Activate the second Helipad, near the ruins, to call in the {{BWs|Recon}}. The player now has 6 minutes to reach the enemy base, liberate the Munitions Expert, and destroy the three Anglo Missile Silos. Use the Map Screen to locate the Gold Star, and roll out. Jump the ramp at top speed to reach the other side of the river, and jump the next bridge to land inside the Anglo base. Shoot out the Ammo Dump to liberate the Munitions Expert, and shoot out the Ammo Dump near the wall to blow open an escape route. | Move out to the [[Helipad]] near the waterfall, and send the distress signal to call in [[Assault Veteran|Assault Vet]] reinforcements. Follow the path, and take out the {{anglo}} [[Bazooka Veteran|Bazooka Vets]]. Activate the second Helipad, near the ruins, to call in the {{BWs|Recon}}. The player now has 6 minutes to reach the enemy base, liberate the Munitions Expert, and destroy the three Anglo Missile Silos. Use the Map Screen to locate the Gold Star, and roll out. Jump the ramp at top speed to reach the other side of the river, and jump the next bridge to land inside the Anglo base. Shoot out the Ammo Dump to liberate the Munitions Expert, and shoot out the Ammo Dump near the wall to blow open an escape route. | ||
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== Units == | == Units == | ||
=== Player (Solar Empire) === | === Player (Solar Empire) === | ||
Starting: | Starting: | ||
* Grunt (10) | * Grunt (10) | ||
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=== Enemy (Anglo Isles) === | === Enemy (Anglo Isles) === | ||
Near starting point: | Near starting point: | ||
* Grunt (2) | * Grunt (2) | ||
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*RPG Tower - 4 | *RPG Tower - 4 | ||
*MG Tower - 2 | *MG Tower - 2 | ||
{{Campaign Nav | {{Campaign Nav |