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== Units == | |||
=== Player (Solar Empire) === | |||
Starting: | |||
* Grunt (10) | |||
* Light Tank (start) | |||
Join: | |||
* Assault (5) - first Helipad capture | |||
Interim: | |||
* Recon - second Helipad capture, only unit available until HQ capture phase, not available afterwards | |||
AI: | |||
* Battleship - after Interim, attacks the HQ front defense starting with the RPG Towers | |||
=== Enemy (Anglo Isles) === | |||
Near starting point: | |||
* Grunt (2) | |||
* Flame (2) - respond to approach | |||
* Bazooka (2) - respond to approach | |||
Around the first Helipad: | |||
* Grunt (3) | |||
* Flame (2) | |||
First Helipad reinforcements: | |||
* Air Transport (doesn't count for Power) - Grunt (5) | |||
Path to second Helipad: | |||
*Bazooka (5) - 3 in first group, 2 in second group | |||
*Flame (3) - respond to heavy damage to first group | |||
Around the second Helipad: | |||
*Bazooka (4) | |||
*Flame (2) | |||
Second Helipad reinforcements: | |||
*Air Transport (doesn't count for Power) - Grunt (5) | |||
Recon path (Groups 3 and 5 must be eliminated to destroy the Silos they're near; only they count for Power): | |||
*Group #1 - Grunt (2) | |||
*Group #2 - Grunt (2) | |||
*Group #3 - Grunt (2) + Bazooka (1) | |||
*Group #4 - Grunt (2) + Bazooka (1) | |||
*Group #5 - Grunt (1) + Bazooka (2) | |||
*Group #6 - Grunt (2) + Bazooka (1) + Flame (2) | |||
*Group #7 - Grunt (1) + Bazooka (2) | |||
HQ front defense: | |||
*Grunt (2) | |||
*Flame (3) | |||
*Light Tank (2) | |||
*RPG Tower (4) | |||
*MG Tower (2) | |||
HQ core defense: | |||
*Grunt (5) | |||
*Flame (2) | |||
HQ reinforcements: | |||
*Air Transport (doesn't count for Power) - Grunt (3) + Light Tank | |||
*Air Transport (doesn't count for Power) - Flame (2) + Light Tank | |||
Total: | |||
*Grunt - 37 | |||
*Bazooka - 18 | |||
*Flame - 18 | |||
*Light Tank - 4 | |||
*Air Transport - 4 | |||
*RPG Tower - 4 | |||
*MG Tower - 2 | |||
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