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War Room: Difference between revisions
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==Common Features== | ==Common Features== | ||
Most War Room maps start without units on the map, making the player and AI rely on properties to purchase them. The amount of properties on a map can vary; small maps such [[Spann Island]] contain 21 of them, while maps such as [[Ring Islands]] have 82, well over the limit of 50 in [[Design Maps]]. | Most War Room maps start without units on the map, making the player and AI rely on properties to purchase them. The amount of properties on a map can vary; small maps such [[Spann Island]] contain 21 of them, while maps such as [[Ring Islands]] have 82, well over the limit of 50 in [[Design Maps]].x3ib64or63iaucltog4nril7u24kywhrjy3hw4iluryexlfk4siueyrhfi34u65yskeht3coei4yrc5eofw3i5lykrhti7fku3syekhrtfueyrhktkfu3ye4hrkfueyhjtdfueyhrjtjufyehrjtfuehjthtuehrnktjuydjhrkfudyjhrufnjekrunjhvsktujyghkntutjygekhtifutyhnekrtujyfheirtkduhcelrkutycfnhkcnuggucneuyncecunyceknuceeggccegcchuctnccncccccrmccttrcutcru trcutchuth utfj hne urtycfe4surythf li4uks6yror73u465yo7345o5367544554778954 etcghd | ||
Other common features are income set as 1000G a turn for each property, weather being set to clear (only being altered by [[CO Powers]] such as [[Olaf]]'s Blizzard). | Other common features are income set as 1000G a turn for each property, weather being set to clear (only being altered by [[CO Powers]] such as [[Olaf]]'s Blizzard). |