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War Room: Difference between revisions
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War Room is a game mode found in [[Advance Wars (Game)|Advance Wars]], [[Advance Wars 2: Black Hole Rising]] and [[Advance Wars: Dual Strike]]. It features several maps which usually put the player at an initial disadvantage against one or multiple allied COs. | War Room is a game mode found in [[Advance Wars (Game)|Advance Wars]], [[Advance Wars 2: Black Hole Rising]] and [[Advance Wars: Dual Strike]]. It features several maps which usually put the player at an initial disadvantage against one or multiple allied COs. This room has lots of rows. Hryfberhsmfb e gsdu dv rdfvc erhdvfv esvfcv excfuceyrdfyc esrgdf egxdfyhedxc fngcv edngxcvfvngdbrfxvc fnhcbevxdnhfgbcevdnhfgb cvedxnhfgcbv dgfncggggggggggggggd jhgf hrfnvdnfhgb hdnfxbfcusddcefukhfjuhsnkmjcnsmdn hrhdfm j bbfvb | ||
==Common Features== | ==Common Features== | ||
Most War Room maps start without units on the map, making the player and AI rely on properties to purchase them. The amount of properties on a map can vary; small maps such [[Spann Island]] contain 21 of them, while maps such as [[Ring Islands]] have 82, well over the limit of 50 in [[Design Maps]]. | Most War Room maps start without units on the map, making the player and AI rely on properties to purchase them. The amount of properties on a map can vary; small maps such [[Spann Island]] contain 21 of them, while maps such as [[Ring Islands]] have 82, well over the limit of 50 in [[Design Maps]]. | ||
Other common features are income set as 1000G a turn for each property, weather being set to clear (only being altered by [[CO Powers]] such as [[Olaf]]'s Blizzard). | Other common features are income set as 1000G a turn for each property, weather being set to clear (only being altered by [[CO Powers]] such as [[Olaf]]'s Blizzard). |