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War Room: Difference between revisions

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War Room is a game mode found in [[Advance Wars (Game)|Advance Wars]], [[Advance Wars 2: Black Hole Rising]] and [[Advance Wars: Dual Strike]]. It features several maps which usually put the player at an initial disadvantage against one or multiple allied COs.
War Room is a game mode found in [[Advance Wars (Game)|Advance Wars]], [[Advance Wars 2: Black Hole Rising]] and [[Advance Wars: Dual Strike]]. It features several maps which usually put the player at an initial disadvantage against one or multiple allied COs. This room has lots of rows. Hryfberhsmfb e gsdu dv rdfvc erhdvfv esvfcv excfuceyrdfyc esrgdf egxdfyhedxc fngcv edngxcvfvngdbrfxvc fnhcbevxdnhfgbcevdnhfgb cvedxnhfgcbv dgfncggggggggggggggd jhgf hrfnvdnfhgb hdnfxbfcusddcefukhfjuhsnkmjcnsmdn  hrhdfm j bbfvb


==Common Features==
==Common Features==


Most War Room maps start without units on the map, making the player and AI rely on properties to purchase them. The amount of properties on a map can vary; small maps such [[Spann Island]] contain 21 of them, while maps such as [[Ring Islands]] have 82, well over the limit of 50 in [[Design Maps]].x3ib64or63iaucltog4nril7u24kywhrjy3hw4iluryexlfk4siueyrhfi34u65yskeht3coei4yrc5eofw3i5lykrhti7fku3syekhrtfueyrhktkfu3ye4hrkfueyhjtdfueyhrjtjufyehrjtfuehjthtuehrnktjuydjhrkfudyjhrufnjekrunjhvsktujyghkntutjygekhtifutyhnekrtujyfheirtkduhcelrkutycfnhkcnuggucneuyncecunyceknuceeggccegcchuctnccncccccrmccttrcutcru trcutchuth utfj hne urtycfe4surythf li4uks6yror73u465yo7345o5367544554778954 etcghd
Most War Room maps start without units on the map, making the player and AI rely on properties to purchase them. The amount of properties on a map can vary; small maps such [[Spann Island]] contain 21 of them, while maps such as [[Ring Islands]] have 82, well over the limit of 50 in [[Design Maps]].


Other common features are income set as 1000G a turn for each property, weather being set to clear (only being altered by [[CO Powers]] such as [[Olaf]]'s Blizzard).
Other common features are income set as 1000G a turn for each property, weather being set to clear (only being altered by [[CO Powers]] such as [[Olaf]]'s Blizzard).
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