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Damage
In the Wars series, one of the primary goals is to damage your opponent's units. The amount of damage is calculated using the damage formula, for which the "base damage" is a major factor. These base damage amounts are commonly listed on damage charts.
Damage Formula[edit  edit source]
The damage system in the Wars series is not based on formulas; rather, the formulas merely alter the base damage for the unit matchup. This base damage is documented in the game in question's damage chart (shown below). The formula is as follows:
f=[(b*s/d)*(a*.1)]r[(t*.1)(t*.01*h)] (%)
 f = Final damage
 b = Base damage (in damage chart)
 s = Strength modifier of CO (daytoday boosts, i.e. 120% mechs for Sami)
 d = Defense modifier of CO (again, daytoday, i.e. 90% artillery for Max)
 a = HP of attacker
 r = Defense rating (number of stars)
 t = Total damage. This is the first part of the equation, (b*s/d)*(a*.1).
 h = HP lost by defender
Damage Charts[edit  edit source]
Advance Wars[edit  edit source]
(This chart) The following chart is a unit damage matrix for all units appearing in Advance Wars. Mouse over any value that is at least 40% for the net ATK required to get an ensured One Hit Kill on the unit.
Advance Wars 2[edit  edit source]
(This chart) The following chart is a unit damage matrix for all units appearing in Advance Wars 2: Black Hole Rising.
Attacking unit  

D e f e n d i n g u n i t 

Advance Wars: Dual Strike[edit  edit source]
(This chart) The following chart is a unit damage matrix for all units appearing in Advance Wars: Dual Strike.
Attacking unit  

D e f e n d i n g u n i t 
