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Advance Wars (series): Difference between revisions

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To earn [G] to buy units, the simple thing to do is capture properties. Each property ([[city]], [[base]], [[port]], [[airport]]) will add 1000G to your total at the start of your turn so you can buy new units.
To earn [G] to buy units, the simple thing to do is capture properties. Each property ([[city]], [[base]], [[port]], [[airport]]) will add 1000G to your total at the start of your turn so you can buy new units.


Certain units can only attack certain units, such as the [[Infantry]] not attacking sea units, and the bomber not attacking air units. The only exception to this rule is the Stealth Fighter in AW:DS- although it cannot hit submerged submarines.
Certain units can only attack certain units, such as the [[Infantry]] not attacking sea units, and the bomber not attacking air units. The only exceptions to this rule are the Stealth Fighter and Piperunner in AW:DS- although they cannot hit submerged submarines.


After you move one of your units, you assign it a command (fire, wait, capture, supply, dive, etc) and once you have moved all your units and done everything you can in that turn, you can end and it is the enemy's turn.
After you move one of your units, you assign it a command (fire, wait, capture, supply, dive, etc) and once you have moved all your units and done everything you can in that turn, you can end and it is the enemy's turn.
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===Campaign Mode===
===Campaign Mode===
The core gameplay mode of the Advance Wars series, this follows a storyline where you play as most of the CO's and all of the Allied Nations countries (Orange Star, Blue Moon, Yellow Comet, Green Earth). Campaign Mode awards ranks based on your perfomance in the battle (S the highest, D the lowest) and awards coins or points based on this rank, in which you can buy new maps and unlockable CO's in the Battlemaps section. You are usually assigned a CO in the campaign, although in some missions there is a choice of Commanding Officer.
The core gameplay mode of the Advance Wars series, this follows a storyline where you play as most of the CO's and all of the Allied Nations countries (Orange Star, Blue Moon, Yellow Comet, Green Earth). Campaign Mode awards ranks based on your perfomance in the battle (S the highest, E the lowest) and awards coins or points based on this rank, in which you can buy new maps and unlockable CO's in the Battlemaps section. You are usually assigned a CO in the campaign, although in some missions there is a choice of Commanding Officer.


After you complete the standard campaign there is also a Hard Campaign mode for the more skilled among us. To do this, buy this in Hachi's shop. (Advance Campaign).
After you complete the standard campaign there is also a Hard Campaign mode for the more skilled among us. To do this, buy this in Hachi's shop. (Advance Campaign).


===Versus===  
===Versus===  
A customisable up-to-four player single battle. First, a map is selected (War Room, Versus, Pre-Deployed, 3-Player, 4-Player, Design Maps, and Special Maps). Then each player (either human or CPU) selects a CO to battle with, a team to fight with (you can have two on one, etc.), and a faction (1st player OS- 2nd player Blue Moon, 3rd player YC, 4th player GE). Next, the settings are declared (FOW On/Off, Weather, funds per property, amount of days to battle, amount of properties to win, CO powers on, animation settings). After this, it's good to go.
A customisable up-to-four player single battle. First, a map is selected (War Room, Versus, Pre-Deployed, 3-Player, 4-Player, Design Maps, and Special Maps). Then each player (either human or CPU) selects a CO to battle with, a team to fight with (you can have two on one, etc.), and a faction (1st player OS- 2nd player Blue Moon, 3rd player GE, 4th player YC). Next, the settings are declared (FOW On/Off, Weather, funds per property, amount of days to battle, amount of properties to win, CO powers on, animation settings). After this, it's good to go.


===War Room===  
===War Room===