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Editing Anglo Isles
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The Anglo Isles next appear in Campaign 2, where the player commands the Anglo forces against the Solar-Tundran invasion. When the Anglos successfully repel [[Admiral A-Qira]] and [[Marshal Nova]]'s forces, it became clear that the two belligerents were manipulated by a third, [[Kaiser Vlad]]; Whom planted the Anglos' false information on the superweapon whereabouts. | The Anglo Isles next appear in Campaign 2, where the player commands the Anglo forces against the Solar-Tundran invasion. When the Anglos successfully repel [[Admiral A-Qira]] and [[Marshal Nova]]'s forces, it became clear that the two belligerents were manipulated by a third, [[Kaiser Vlad]]; Whom planted the Anglos' false information on the superweapon whereabouts. | ||
Realizing that they were used, the Anglos, Solar and Tundra call a | Realizing that they were used, the Anglos, Solar and Tundra call a tripe entente and help form the [[Alliance of Nations]]. The Anglos then later aid [[Marshal Nova]] in reclaiming the North Tundra wastes, where the Kaiser had been constructed his Mining Spider. After they scuppered the Kaiser's plot, [[Commander Pierce]] flies in to rescue [[Brigadier Betty]], from the spider's demise. | ||
==Unit roster== | ==Unit roster== |