Welcome to Wars Wiki!
Welcome, new users! For help on where to start, look at our getting started page and our manual of style. Need more help? Ask a staff member!

Editing Battalion Wars 2

From Wars Wiki
Jump to navigationJump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 25: Line 25:
The game features similar gameplay to its predecessor, utilizing a combination of third-person-shooter and real-time battle tactics. Players take control of a single unit at a time, with the option to switch command to any other unit at their disposal. Like the prequel, a significant amount of strategy is usually required during each mission. Assigning individual units to engage different targets leads to a more efficient military.
The game features similar gameplay to its predecessor, utilizing a combination of third-person-shooter and real-time battle tactics. Players take control of a single unit at a time, with the option to switch command to any other unit at their disposal. Like the prequel, a significant amount of strategy is usually required during each mission. Assigning individual units to engage different targets leads to a more efficient military.


Naval units, absent from [[Battalion Wars|the first game]], now make their premiere. The {{BWs|Battleship}} is utilized for long-range attacks, the {{BWs|Submarine}} can dive down to attack enemy naval vessels, and the [[Frigate]] is an effective deterrent when battling both Submarines and air units. Although restricted to the seas, the Battleship's wide range can prove critical in providing support to ground forces. The [[Dreadnought]], the naval equivalent of the [[Battlestation]] and [[Strato Destroyer]], is also a force to be reckoned with. Also absent from the first game are enemy-held facilities that can be recaptured, which then continuously produce certain units whenever a similar unit is defeated in combat. A Barracks will provide infantry, a Factory will produce vehicles, Airbases supply [[Gunship]]s and planes, and [[Docks]] will produce naval units. There are also capture points located near a Helipad which, when captured, will allow the Commanding Officer to send in reinforcements for the current mission.
Naval units, absent from [[Battalion Wars|the first game]], now make their premiere. The {{bw|Battleship}} is utilized for long-range attacks, the {{bw|Submarine}} can dive down to attack enemy naval vessels, and the [[Frigate]] is an effective deterrent when battling both Submarines and air units. Although restricted to the seas, the Battleship's wide range can prove critical in providing support to ground forces. The [[Dreadnought]], the naval equivalent of the [[Battlestation]] and [[Strato Destroyer]], is also a force to be reckoned with. Also absent from the first game are enemy-held facilities that can be recaptured, which then continuously produce certain units whenever a similar unit is defeated in combat. A Barracks will provide infantry, a Factory will produce vehicles, Airbases supply [[Gunship]]s and planes, and [[Docks]] will produce naval units. There are also capture points located near a Helipad which, when captured, will allow the Commanding Officer to send in reinforcements for the current mission.


Despite the fact that the game lacks a multi-player function on a local scope, it does feature a Wi-Fi mode. In this mode, players can fight in either Co-Op, Assault, or Skirmish modes. Like the storyline campaigns, some of these missions are story-driven. A few of the missions are also part of the single-player campaign, and explain the whereabouts of [[Colonel Austin]] and [[Major Nelly]], who are never seen during the campaign events.
Despite the fact that the game lacks a multi-player function on a local scope, it does feature a Wi-Fi mode. In this mode, players can fight in either Co-Op, Assault, or Skirmish modes. Like the storyline campaigns, some of these missions are story-driven. A few of the missions are also part of the single-player campaign, and explain the whereabouts of [[Colonel Austin]] and [[Major Nelly]], who are never seen during the campaign events.
Please note that all contributions to Wars Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see Wars Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

  [] · [[]] · [[|]] · {{}} · · ~ | °   · ± × ÷ ² ³ ½ · §
[[Category:]] · [[:File:]] · <code></code> · <nowiki></nowiki> <code><nowiki></nowiki></code> · <includeonly></includeonly> · <noinclude></noinclude> · #REDIRECT[[]] · {{DEFAULTSORT:}}