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CO Power: Difference between revisions

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The entire way COs worked in general was changed for [[Advance Wars: Days of Ruin]]. In order to use a CO Power, first a CO had to be deployed onto a unit in order to use their CO Zone. Whenever a unit did 5 000G worth of damage, the CO's meter filled by one rectangle. When five parts were filled their CO Zone increased by a one square radius, then by another one square when their meter had all ten rectangles filled. Also, the CO unit could end its turn in order to use a CO Power. As well as an effect, CO Powers also gave the CO Zone infinte range for one turn, but completely drained the CO meter.
The entire way COs worked in general was changed for [[Advance Wars: Days of Ruin]]. In order to use a CO Power, first a CO had to be deployed onto a unit in order to use their CO Zone. Whenever a unit did 5 000G worth of damage, the CO's meter filled by one rectangle. When five parts were filled their CO Zone increased by a one square radius, then by another one square when their meter had all ten rectangles filled. Also, the CO unit could end its turn in order to use a CO Power. As well as an effect, CO Powers also gave the CO Zone infinte range for one turn, but completely drained the CO meter.


[[Category:Advance Wars]]
[[Category:Advance Wars series]]