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CO Power: Difference between revisions

From Wars Wiki
412 bytes added ,  1 September 2023
Corrected how COP are charged in DoR from value lost to HP lost.
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(Corrected how COP are charged in DoR from value lost to HP lost.)
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==In Advance Wars==
==In Advance Wars==
CO Powers debuted in ''[[Advance Wars (Game)|Advance Wars]]''. Each CO had one power each. Powers built up as units took and inflicted damage. Each CO Power meter was worth a certain amount of damage, with damage sustained being worth half as much as damage inflicted.
CO Powers debuted in ''[[Advance Wars]]''. Each CO had one power each. Powers built up as units took and inflicted damage. Each CO Power meter was worth a certain amount of damage, with damage sustained being worth half as much as damage inflicted.


As well as a set of unique effects per CO, activating a CO Power also gave every one of that CO's units a 10% boost in firepower and defense. This boost is known as the "standard boost".
As well as a set of unique effects per CO, activating a CO Power also gave every one of that CO's units a 10% boost in firepower and defence. This boost is known as the "standard boost".


==In Advance Wars 2: Black Hole Rising==
==In Advance Wars 2: Black Hole Rising==
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==In Advance Wars: Days of Ruin==
==In Advance Wars: Days of Ruin==
The entire way COs worked in general was changed for [[Advance Wars: Days of Ruin]]. In order to use a CO Power, first a CO had to be deployed onto a unit in order to use their CO Zone. Whenever a unit did 5 000G worth of damage, the CO's meter filled by one rectangle. When five parts were filled their CO Zone increased by a one square radius, then by another one square when their meter had all ten rectangles filled. Also, the CO unit could end its turn in order to use a CO Power. As well as an effect, CO Powers also gave the CO Zone infinte range for one turn, but completely drained the CO meter.
The entire way COs worked in general was changed for [[Advance Wars: Days of Ruin]]. COs can board a unit from the HQ or production property for half of the unit's build cost. Once boarded, the CO Zone will appear around the unit, applying the CO's personal effect as well as a 10% firepower and defense boost to their units within it. The power meter charges based on damage in HP dealt to the enemy when any unit within the zone initiates combat. Each tick represents 6HP and after 30HP, the first bar is filled, expanding the zone by one space. Dealing another 30HP extends the size of the zone by one space again and allows the CO Unit to end its turn to activate the CO Power. In addition to the CO Power effect, Powers also extend the CO Zone to the whole map. Using a CO Power will completely drain the meter and reset the Zone size. The destruction of the CO Unit will also reset the power meter. COs [[Forsythe]] and [[Caulder]] do not have powers and cannot expand the size of their CO Zones.
 
[[Category:Advance Wars series]]