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From Tundra With Love

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Revision as of 13:37, 10 November 2013 by WikiJoJo (talk | contribs) (Removing rounded corners in attempt to reduce server loads.)
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From Tundra With Love is the first Co-Op level in Battalion Wars 2.

Intel

Objectives
style="background: #Template:Frontier color light;" | File:BW GoldStar.gif align="center" style="background: #Template:Frontier color light;" | Capture the HQ
style="background: #Template:Frontier color light;" | File:BW SilverStar.gif align="center" style="background: #Template:Frontier color light; padding: 3px;" | Free the Frontier Light Tank POW
style="background: #Template:Frontier color light;" | File:BW SilverStar.gif align="center" style="background: #Template:Frontier color light; padding: 3px;" | Liberate the Infantry POWs
style="background: #Template:Frontier color light;" | File:BW SilverStar.gif align="center" style="background: #Template:Frontier color light; padding: 3px;" | Rescue the Tundran Light Tank POW

Units

Player 1 (Western Frontier)

Starting:

  • Grunt (3)
  • Assault (1)
  • Bazooka (3)

POW Camp #1:

  • Light Tank

POW Camp #3:

  • Assault (1)
  • Bazooka (2)

Player 2 (Tundra Territories)

Starting:

  • Grunt (3)
  • Assault (1)
  • Bazooka (3)

POW Camp #2:

  • Light Tank

POW Camp #3:

  • Assault (1)
  • Anti-Air (2)

Enemy (Xylvania)

POW Camp #1 area:

  • Acid Gas (1)
  • Light Tank
  • Gunship

POW Camp #1 reinforcements (triggered by freeing the POW):

  • Bazooka (2)
  • Light Tank

POW Camp #2 area:

  • Grunt (2)

East path chokepoint:

  • Bazooka (4) - tries to guard the HQ when player units approach it

East path reinforcements:

  • Bazooka (2) - triggered by destroying either at least 2 of the Bazookas at the east path chokepoint or the north MG Tower on the west path, reinforceing the attacked front

West peninsula, south part:

  • Bazooka (6) - 4 attack when the nearby MG Tower is heavily damaged
  • MG Tower

West peninsula, north part:

  • Acid Gas (2)
  • MG Tower

West peninsula, east end:

  • Acid Gas (2)
  • Heavy Tank
  • Gunship - reinforcement from HQ area, triggered by POW Camp #3 (in the area) being freed

Path intersection:

  • Grunt (2)

HQ back defense:

  • Grunt (2)
  • Light Tank

HQ main defense:

  • Grunt (2)
  • Heavy Tank
  • Gunship

HQ reinforcements:

  • Gunship - arrives from west peninsula
  • Air Transport (2):
    • Arrive from west/to east - Grunt (4) + Light Tank
    • Arrive from north/to west - Grunt (4)