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|caption=The game's boxart
|caption=The game's boxart
|system=Game Boy
|system=Game Boy
|JPrating=N/A
|JPrating=Unknown
|JPrelease=May 21, 1991<br>March 1, 2000<br>([[Nintendo Power (cartridge writing service)]])
|JPrelease=May 21, 1991
|strategywiki=Game Boy Wars
}}
}}
[[File:GBW Gameplay.png|right|frame|In-game screenshot from Game Boy Wars]]


'''Game Boy Wars''' is the second installment of the [[Nintendo Wars]] series. Released in Japan on May 21, 1991, the game was the first installment of the Nintendo Wars series to be released on a handheld device, the Game Boy. Like other early Nintendo Wars games, Game Boy Wars was never released outside of Japan.
[[Image:gameboywars.png|right|frame|In-game screenshot from Game Boy Wars]]


==Background==
'''Game Boy Wars''' is the second installment of the [[Nintendo Wars]] series.  Released in Japan on May 21, 1991, the game was the first installment of the Nintendo Wars series to be released on a handheld device, the Game Boy. Like other early Nintendo Wars games, Game Boy Wars was never released outside of Japan.
Two neighboring countries, [[Red Star]] and [[White Moon]], are at war. It is up to the player to lead the Red Star forces to victory against White Moon. To reach this goal, the player must capture the various properties on each map in order to increase their funds and reinforce their ranks with newer units. Each nation may deploy up to 50 units, and has access to 24 different unit types.


==Sequels==
== Background ==
===''[[Game Boy Wars TURBO]]''===
Two neighboring countries, [[Red Star]] and [[White Moon]], are at war.  It is up to the player to lead the Red Star forces to victory against White Moon.  To reach this goal, the player must capture the various properties on each map in order to increase their funds and reinforce their ranks with newer units. Each nation may deploy up to 50 units, and has access to 24 different unit types.
''Game Boy Wars TURBO'' is an enhanced version of the original ''Game Boy Wars''. The CPU was given an upgraded decision-making algorithm to use during the enemy's turn, which allows battles to progress more quickly. 50 new maps were also released.


===''[[Game Boy Wars 2]]''===
== Sequels ==
''Game Boy Wars 2'' again features an upgraded CPU decision-making algorithm, and also indicates where a unit can move or attack when that unit is selected. 54 new maps were released.
=== Game Boy Wars Turbo ===
''Game Boy Wars Turbo'' is an enhanced version of the original ''Game Boy Wars''.  The CPU was given an upgraded decision-making algorithm to use during the enemy's turn, which allows battles to progress more quickly. 50 new maps were also released.


===''[[Game Boy Wars 3]]''===
=== Game Boy Wars 2 ===
''Game Boy Wars 3'', the third and final sequel in the series, differs the most from the others. The game features a Beginner Mode, a 16-part tutorial, and indirect-attack units are able to move and attack in the same turn.
''Game Boy Wars 2'' again features an upgraded CPU decision-making algorithm, and also indicates where a unit can move or attack when that unit is selected.  54 new maps were released.
 
=== Game Boy Wars 3 ===
''Game Boy Wars 3'', the third and final sequel in the series, differs the most from the others. The game features a Beginner Mode, a 16-part tutorial, and indirect-attack units are able to move and attack in the same turn.


==Videos==
{{EmbedVideo|aZRWteaWl3s|Commercial}}


{{Games}}
{{Games}}
[[Category:Games]]
[[Category:Games]]
[[Category:Stubs]]
[[Category:Stubs]]
[[Category:Game Boy Wars]]
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