Game Boy Wars
|Game Boy Wars|
The game's boxart
|Japan:||May 21, 1991|
March 1, 2000
(Nintendo Power (cartridge writing service))
|Game Boy Wars Guide on StrategyWiki|
Game Boy Wars is the second installment of the Nintendo Wars series. Released in Japan on May 21, 1991, the game was the first installment of the Nintendo Wars series to be released on a handheld device, the Game Boy. Like other early Nintendo Wars games, Game Boy Wars was never released outside of Japan.
Background[edit | edit source]
Two neighboring countries, Red Star and White Moon, are at war. It is up to the player to lead the Red Star forces to victory against White Moon. To reach this goal, the player must capture the various properties on each map in order to increase their funds and reinforce their ranks with newer units. Each nation may deploy up to 50 units, and has access to 24 different unit types.
Sequels[edit | edit source]
Game Boy Wars Turbo[edit | edit source]
Game Boy Wars Turbo is an enhanced version of the original Game Boy Wars. The CPU was given an upgraded decision-making algorithm to use during the enemy's turn, which allows battles to progress more quickly. 50 new maps were also released.
Game Boy Wars 2[edit | edit source]
Game Boy Wars 2 again features an upgraded CPU decision-making algorithm, and also indicates where a unit can move or attack when that unit is selected. 54 new maps were released.
Game Boy Wars 3[edit | edit source]
Game Boy Wars 3, the third and final sequel in the series, differs the most from the others. The game features a Beginner Mode, a 16-part tutorial, and indirect-attack units are able to move and attack in the same turn.