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Game Boy Wars 2
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Game Boy Wars 2 | |
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The game's boxart | |
Basic info | |
Developer | Hudson Soft |
Publisher | Nintendo |
System | Game Boy Color |
Ratings | |
North America: | N/A |
Europe: | N/A |
Australia: | N/A |
Japan: | N/A |
Release Dates | |
North America: | N/A |
Europe: | N/A |
Australia: | N/A |
Japan: | November 20, 1998 |
Game Boy Wars 2 Guide on StrategyWiki |
Game Boy Wars 2 was released exclusively in Japan on November 20, 1998, and featured gameplay similar to the preceding Game Boy Wars and Game Boy Wars TURBO games.
The artificial intelligence was once again improved, and 54 new maps were featured. This was the first game to indicate the movement and attack ranges of a unit when selected. The Artillery B unit was removed without reason, but most important of all, Game Boy Wars 2 was the first Game Boy Wars game to work properly with the Game Boy Color.
It was planned that Game Boy Wars 2 would be able to link with 64 Wars for the Nintendo 64, but 64 Wars was never released.[1]
Gallery[edit | edit source]
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Logo
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In-battle screenshot
References[edit | edit source]
- ↑ Monokoma (4 April 2008). "64 Wars (Advanced Wars) [N64 – Cancelled]". Unseen64. Retrieved 6 February 2014.
Games | |
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Famicom Wars* | |
Game Boy Wars* | |
Advance Wars | |
Battalion Wars* | |
Cancelled games |