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Some notable observations and behavior of the AI include: | Some notable observations and behavior of the AI include: | ||
* There is a small chance the enemy will surrender if you gain tactical advantage, the chance decreases for every Zone you advance. Refusing to accept the enemy's surrender will prompt the message: "You are a monster". | *There is a small chance the enemy will surrender if you gain tactical advantage, the chance decreases for every Zone you advance. Refusing to accept the enemy's surrender will prompt the message: "You are a monster". | ||
* White Moon has weak intelligence over creating and managing Air and Sea units, making it easy to beat in maps that include such units, unless pre-deployed. | *White Moon has weak intelligence over creating and managing Air and Sea units, making it easy to beat in maps that include such units, unless pre-deployed. | ||
* It always prioritizes critical hits over tactical movement, this can be manipulated to bait certain units. | *It always prioritizes critical hits over tactical movement, this can be manipulated to bait certain units. | ||
* Unlike the latter, White Moon units tend to use pre-deployed and promoted units better. | *Unlike the latter, White Moon units tend to use pre-deployed and promoted units better. | ||
{{clear}} | {{clear}} | ||