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Game Boy Wars 3: Difference between revisions

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Some notable observations and behavior of the AI include:
Some notable observations and behavior of the AI include:


* There is a small chance the enemy will surrender if you gain tactical advantage, the chance decreases for every Zone you advance. Refusing to accept the enemy's surrender will prompt the message: "You are a monster".
*There is a small chance the enemy will surrender if you gain tactical advantage, the chance decreases for every Zone you advance. Refusing to accept the enemy's surrender will prompt the message: "You are a monster".
* White Moon has weak intelligence over creating and managing Air and Sea units, making it easy to beat in maps that include such units, unless pre-deployed.
*White Moon has weak intelligence over creating and managing Air and Sea units, making it easy to beat in maps that include such units, unless pre-deployed.
* It always prioritizes critical hits over tactical movement, this can be manipulated to bait certain units.
*It always prioritizes critical hits over tactical movement, this can be manipulated to bait certain units.
* Unlike the latter, White Moon units tend to use pre-deployed and promoted units better. (Good luck dealing with their Aegis and Interceptors)
*Unlike the latter, White Moon units tend to use pre-deployed and promoted units better.
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