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Editing Indirect combat
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'''Indirect combat''' is a game mechanic in the Wars franchise. As the name implies, the units are not attacking from an adjacent tile. Indirect attackers often have a [[Range]] attribute that determines a number of tiles in which an attack can be launched. The unit being attacked are not able to return fire. Indirect combat units also can not return fire while being attacked. [[Battleship]]s, [[Rockets]], and [[Artillery]] are the common indirect attackers. Other units such as [[Carriers]] can launch indirect attacks only on [[ | '''Indirect combat''' is a game mechanic in the Wars franchise. As the name implies, the units are not attacking from an adjacent tile. Indirect attackers often have a [[Range]] attribute that determines a number of tiles in which an attack can be launched. The unit being attacked are not able to return fire. Indirect combat units also can not return fire while being attacked. [[Battleship]]s, [[Rockets]], and [[Artillery]] are the common indirect attackers. Other units such as [[Carriers]] can launch indirect attacks only on [[Category:Aerial Units|Aerial Units]]. [[Piperunner]]s are another unique indirect attacker, rather than an encompassing range radius, piperunners have a fan shaped range of fire. The series has also included several enemy units such as [[The Great Owl(unit)|The Great Owl]], and the [[Talon Gun]] which launched attacks at intervals. [[Vision]] is another factor of indirect combat units, as the units can only attack what they can see. And lastly, [[movement]] is another important factor. Most indirect combat units can not move and attack on the same turn. | ||
==COs with Indirect combat powers== | ==COs with Indirect combat powers== |