Welcome to Wars Wiki!
Welcome, new users! For help on where to start, look at our getting started page and our manual of style. Need more help? Ask a staff member!

Max: Difference between revisions

From Wars Wiki
122 bytes added ,  13 March 2023
m (Reverted edits by 2601:201:280:1020:6011:37C7:D1BC:6E30 (talk) to last revision by 82.151.123.133)
Tag: Rollback
Line 40: Line 40:
===In Advance Wars===
===In Advance Wars===


'''Day-to-Day (D2D)''' All non-infantry direct combat units have +50% firepower when attacking. However, indirect-combat units suffer from a -10% firepower and defence penalty, as well as -1 range.
*'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units deal 150% damage. However, his indirect-combat units suffer from -1 range, deal only 90% damage and receive an increased 110% damage.
 
*'''CO Meter''': 30,000G
'''CO Power''' ''Max Force'' All non-infantry direct combat units their firepower raised to 187% for the day. They, along with transports units also benefit from +1 movement and receive the typical 10% defence boost. Other units also receive a 10% increase in both attack and defence.
*'''CO Power''': ''Max Force'' — Max's non-infantry direct-combat and transport units gain 1 movement and receive a damage boost. Max's universal stats become 110% damage dealt and 90% damage received, which translates to 187% ''(170% x 110%)'' damage dealt with non-infantry direct-combat units and 99% ''(90% x 110%)'' damage dealt with and 99% ''(110% x 90%)'' damage received by indirect-combat units.
 
'''CO Meter''' 30,000 G


===In Advance Wars 2===
===In Advance Wars 2===
64

edits