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Karsahyena (talk | contribs) (→Skills: Accuracy) |
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==Skills== | ==Skills== | ||
Max's forte lies in non-infantry direct combat units, while his weakness | Max's forte lies in non-infantry direct-combat units, while his weakness is with indirect-combat units. | ||
===In Advance Wars=== | ===In Advance Wars=== | ||
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===In Advance Wars 2=== | ===In Advance Wars 2=== | ||
'''Day-to-Day (D2D)''' | *'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units have 120% firepower and his indirect-combat units have 90% firepower and 1 range penalty. | ||
*'''CO Meter''': 3/6 stars | |||
'''CO Power''' ''Max Force'' | *'''CO Power''': ''Max Force'' — Max's non-infantry direct-combat units gain 1 movement and raise their firepower to 140%. (Standard +10% defense.) | ||
*'''Super CO Power''': ''Max Blast'' — Max's non-infantry direct-combat units gain 2 movement and raise their firepower to 160%. (Standard +10% defense.) | |||
''' | |||
===In Advance Wars Dual Strike=== | ===In Advance Wars Dual Strike=== | ||
'''Day-to-Day (D2D)''' | *'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units have 120% firepower and his indirect-combat units have 1 range penalty. | ||
*'''CO Meter''': 3/6 stars | |||
'''CO Power''' ''Max Force'' | *'''CO Power''': ''Max Force'' — Max's non-infantry direct-combat units raise their firepower to 150(+10)%. (Standard +10% firepower and defense.) | ||
*'''Super CO Power''': ''Max Blast'' — Max's non-infantry direct-combat units raise their firepower to 180(+10)%. (Standard +10% firepower and defense.) | |||
''' | |||
=== CO Powers=== | === CO Powers=== |
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