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Max: Difference between revisions

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216 bytes removed ,  13 March 2023
→‎Skills: Accuracy
(→‎Skills: Accuracy)
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==Skills==
==Skills==


Max's forte lies in non-infantry direct combat units, while his weakness are with indirect combat units.  
Max's forte lies in non-infantry direct-combat units, while his weakness is with indirect-combat units.  


===In Advance Wars===
===In Advance Wars===
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===In Advance Wars 2===
===In Advance Wars 2===


'''Day-to-Day (D2D)''' All non-infantry direct combat units have +20% firepower. Indirect combat units have a -10% firepower reduction and -1 range.
*'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units have 120% firepower and his indirect-combat units have 90% firepower and 1 range penalty.
 
*'''CO Meter''': 3/6 stars
'''CO Power''' ''Max Force'' Direct-combat units, excluding infantry and mech units, have +40% firepower and their movement range is increased by one space. All units also receive the standard 10% boost in defence.
*'''CO Power''': ''Max Force'' — Max's non-infantry direct-combat units gain 1 movement and raise their firepower to 140%. (Standard +10% defense.)
 
*'''Super CO Power''': ''Max Blast'' — Max's non-infantry direct-combat units gain 2 movement and raise their firepower to 160%. (Standard +10% defense.)
'''SCO Power''' ''Max Blast'' Direct combat units, minus soldiers, receive a 60% bonus in firepower for the day. Their movement increases by two spaces, and all units receive the standard 10% boost in defence.
 
'''CO Meter''' xxxXXX


===In Advance Wars Dual Strike===
===In Advance Wars Dual Strike===


'''Day-to-Day (D2D)''' All non-infantry direct combat units have +20% firepower. Indirect combat units now have normal stats, but still have -1 range.
*'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units have 120% firepower and his indirect-combat units have 1 range penalty.
 
*'''CO Meter''': 3/6 stars
'''CO Power''' ''Max Force'' Direct-combat units, excluding infantry and mech units, have +40% firepower and all units receive the standard 10% boost in defence, as well as offense. No movement bonus.
*'''CO Power''': ''Max Force'' — Max's non-infantry direct-combat units raise their firepower to 150(+10)%. (Standard +10% firepower and defense.)
 
*'''Super CO Power''': ''Max Blast'' — Max's non-infantry direct-combat units raise their firepower to 180(+10)%. (Standard +10% firepower and defense.)
'''SCO Power''' ''Max Blast'' Direct combat units, minus soldiers, receive a 90% bonus in firepower for the day. While all units receive the typical 10% in defence, there is no movement bonus.
 
'''CO Meter''' xxxXXX


=== CO Powers===
=== CO Powers===
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