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Max: Difference between revisions

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12 bytes added ,  13 March 2023
m
→‎Skills: power stars
(→‎Skills: Accuracy)
m (→‎Skills: power stars)
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*'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units have 120% firepower and his indirect-combat units have 90% firepower and 1 range penalty.
*'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units have 120% firepower and his indirect-combat units have 90% firepower and 1 range penalty.
*'''CO Meter''': 3/6 stars
*'''CO Meter''': {{COPower|3|3}}
*'''CO Power''': ''Max Force'' — Max's non-infantry direct-combat units gain 1 movement and raise their firepower to 140%. (Standard +10% defense.)
*'''CO Power''': ''Max Force'' — Max's non-infantry direct-combat units gain 1 movement and raise their firepower to 140%. (Standard +10% defense.)
*'''Super CO Power''': ''Max Blast'' — Max's non-infantry direct-combat units gain 2 movement and raise their firepower to 160%. (Standard +10% defense.)
*'''Super CO Power''': ''Max Blast'' — Max's non-infantry direct-combat units gain 2 movement and raise their firepower to 160%. (Standard +10% defense.)
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*'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units have 120% firepower and his indirect-combat units have 1 range penalty.
*'''Day-to-Day (D2D)''': Max's non-infantry direct-combat units have 120% firepower and his indirect-combat units have 1 range penalty.
*'''CO Meter''': 3/6 stars
*'''CO Meter''': {{COPower|3|3}}
*'''CO Power''': ''Max Force'' — Max's non-infantry direct-combat units raise their firepower to 150(+10)%. (Standard +10% firepower and defense.)
*'''CO Power''': ''Max Force'' — Max's non-infantry direct-combat units raise their firepower to 150(+10)%. (Standard +10% firepower and defense.)
*'''Super CO Power''': ''Max Blast'' — Max's non-infantry direct-combat units raise their firepower to 180(+10)%. (Standard +10% firepower and defense.)
*'''Super CO Power''': ''Max Blast'' — Max's non-infantry direct-combat units raise their firepower to 180(+10)%. (Standard +10% firepower and defense.)
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